Cliffband Large outdoors map inspired by Avalanche from Halo 3 8v8 BTB Slayer and BTB CTF BTB CTF This is a first draft for the map so I'm looking for a number of things: Are the power weapons too strong, is the pathway under Mufasa rock too chaotic, vehicles balanced, enough weapons on map, and are sightlines too long. Thanks
Map: Rathole Gamertag: LXM nadekil Gametype: Currently just Slayer and Capture the Flag, but will likely be made for infection Player count: 8v8 What are you looking for on the test: Are the tanks too overpowered? Should the fog be toned down? Is there enough cover? Any other concerns, please let me know. halowaypoint link: https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/map-variants?lastModifiedFilter=Everything&sortOrder=BookmarkCount&page=1&gamertag=LXM nadekil#ugc_halo-5-guardians_xbox-one_mapvariant_LXM nadekil_4dccd66b-74ed-4cbc-9957-9926ceec02b6
So did the maps get tested, because I can't find the footage anywhere on your stream. Maybe I'm just not seeing it?
Gamertag: King Kantalope Map Name: Contagion WIP Gamemode: 4v4 CTF & Strongholds I want to get some first impressions of this map and gauge how quickly players become accustomed to the map's primary feature. Unfortunately I won't be able to attend due to playing on PC, so I'm glad that y'all stream these things. I've only tested scripting on PC, so it map perform in unintended ways. Let's hope that it's not a clusterluck!
GT: SacredEulogistX Oracle Game Mode: Slayer (for now) Gather up the boys and see what does and what does not work. See how consistent the scripted elements play out, as well as the overall gun play/selection.
Gamer tag: SARIZON Map: https://www.halowaypoint.com/en-us/..._SARIZON_d074908b-77f0-4c41-abcf-a646c6688f07 Gametype: Slayer (strongholds if you have time) Players: 8v8 This is pretty much the final build of Risen before they start taking maps for the btb update. I’m looking to see if there is any issues when it comes to: Balance Infantry movement throughout the map Vehicle use throughout the map. Frame drop Overall player experience Players use of the newly added natural pathways and platforms at mid.
Hi @brusky0086 , @II SEGA USA II and I submitted this map ... Hannibal Pass ... for the Husky Raid comp. If it pleases you would love to get a game going with you one evening. I also submitted this one too for fun. Infinitum Nulla VII
I cant change the banner for some reason so i may start new thread but its almost time boys to get back at the maps, on release of forge in infinite i will have a lobby 5 days a week , 1- 3 hours+ each day. Submit maps here or message me . 1 day a week will be for MCC and possibly if enough are interested 1 for H5. It will be a decision based on community needs and submissions. I have a new youtube so give it a look up it is same name as previous (Brusky) . With that channel i lost 3000 forge map vids but due to twitch vod i saved over 1200 of them and your features will be reuploaded on new channel as well. I hope to see some dope maps soon fellas. Here is my new forge feature as im testing out and learning my new setup.
im sorry i missed this, would you still like a playtest on this or another? message me on xbox live (Brusky0086)
Welcome everyone to Halo Infinite Forge! I will be resuming Map Testing 4-5 Nights Per Week with lobbies full of forgers and feedback. Sign Up your maps here , all lobbies streamed on Twitch , YouTube , Twitter Live and Facebook Gaming. All Maps and Gametypes. I will be getting into the swing of things later tonight if anyone is around and gets one finished that quickly but officially the 1st iForge Test Lobby will be Thursday Night at 11pm and I will have a schedule organized soon but you all know me and more than likely Im holding a lobby several times a day every single day. Anything I need to know about your maps please describe along with gametypes prefered , # of players and the theme your going for.Detail any specific feedback you'd like looked at such as spawning , lighting etc. The lobby size dictates the map order but rest assured I will get to all of them and more. If you wish to participate or observe message and add Brusky0086 on Xbox Live. If you have a map youd like tested secretly off stream put that in this feed too please. If you play in my lobbies there is no trash talking forgers , their maps , their skill level , or anything other than positive feedback on how to improve the map and their skill set and ability. Critical feedback is wanted and allowed and the reason to test at all, but speak professionally , speak kindly , and be encouraging. Everyone here was new. So treat them as if it was you. And remember that its a stream or recording most lobbies so mic control and language needs to be kept in mind please. Make the map version available so i can grab it , most maps are tested more than 1 lobby or game , I do not pass host. (sometimes to a select few). Past games if you miss them will be highlighted in my Twitch VODs and other platforms as well and All New Games will be uploaded to Rumble and YouTube. I will see you all soon guys and gals happy 1st day forging. Contest - Later This Month - $100.00 1st Prize
Hey, I would love it if you guys would give my map a playtest Link: ROCKET "Stranded" HCS - UGC - Halo Infinite (halowaypoint.com) medium sized Arena styled A-Symmetrical map designed with competitive play in mind. Set on a remote island, teams will fight over three "bases" for map control. Power Up/ Weapons: Camo, Sniper Weapons: Commando x1, Needler x1, sentinel beam x1, Plasma Pistol x1, Pulse Carbine x1, AR x1, Magnumx1, Disruptor x1 Equipment: Drop Shield x1, Repulsor x1 Grenades: Plasma x1, Spikes x1, Frags x3 Ranked Slayer, Ranked OddBall, Ranked Strongholds, Ranked KOTH (this one is recommended to promote map movement for seeing it) Really looking for feedback on the spawn system and if it feels off. Here's some screenshots of an early build of it