Hello ForgeHub Community! My name is Brusky founder of The Halo Spark Forge Network and a Senior Member of iForge. It 'd be rad if i could test your maps! ANNOUNCING HSFN's "The iForge Experience" Core Map Testing 2V2-8v8 Monday - Friday Estimated Time 10pm-12am Central Twitch.tv//Brusky0086 All Streams Saved in Past Broadcasts "Corn's Corny Customs" Hosted by ImDahUnicorn iForge CoFounder 4v4 & Extermination Saturday 3PM-5PM Eastern Twitch.tv//ImDahUnicorn New lobby! PROPS HUNT MINI-GAME & RACE MAP TESTING SATURDAY NIGHTS TIME COMING SOON HOSTED BY HSFN & Forge Consolidated Lobby Hosts JoeAct20 & darth dink Creators of Prop Hunt , World War Forge and Mini Star Wars Sign up below now!! Trial Week 3-4-17 THIS LOBBY WILL BE POPULAR ALL MINIGAMES MUST BE LIMITED TO FIVE ROUNDS PLEASE OR MAX 15-20 MINUTES THANK YOU "Sunday Screams" Infection and Modified Infection Map Testing Estimated Time Sunday 11:00pm -1:30am CST Twitch.tv//Brusky0086 All Streams Saved in Past Broadcasts Thanks to all of you for your support.Dont miss the footage on Twitch!More Lobbies than ever altho times are rough estimates due to work and forging my extermination map but my teams here to help.Great weeks 1&2 from ImDahUnicorn and This week Forge Consolidated joins the fun with MiniGame Tests hosted by the creator of Prop Hunt, JoeAct20! Rules and Submission All Maps must be posted in thread 1 full day prior to testing. Post must include: Map Link to Halo Waypoint (Required) if available.If issues with Waypoint just message me. Short description Player counts Gametypes Prefered gametype for testing What are you looking for regarding the test? (spawning,art,weapons,etc)
Map name: Firewall, name may revert back to exterm beta 2. Gamertag: Mr Deliciousman Players: 4v4 Game type: extermination only. Description: this map has my own art in it. It is inspired by forerunner and maybe mass effect. It's a mainframe system in a cave. Notes: I would like to see what you guys think about art and if the map engagements are interesting. I don't want a flat box exterm map. Also, feedback on weapon placement would be very helpful. Additionally, Where can I find the feedback if I'm unavailable to test?
@Sunday Screams Map : Scarabeus Gametype : Awoken Type : Linear Infection Player Count : 12-16 players Short Desc : This map is in an alpha state, playable until the end of the second holdout. Please play it how it's supposed to be played, I haven't implemented a security system yet. WIP Thread Map Link Gametype Link Did the survivors made it to the end at some point? Did the map/gametype feel balanced for both sides? Which parts of the map felt unbalanced? Did the survivors run out of ammunition? Why did it happen? Did both sides know where they are and what they need to do? Thanks for starting another testing lobby for forgers to get their maps tested. We really need those.
Map Name: Chill Pill t5 WIP Thread Player Count: 4 players Gametypes: Team Slayer only(25 kills) This is a small, asymmetrical map designed with 1v1, 2v2, and small Free For All Slayer games in mind. I have not yet had the chance to test this map in any 2v2 Slayer games, I am hoping to see how the players engage in battles, the overall flow and pace of combat, and the balance of weapon and player spawn locations. If possible, I would like to get the film clips to watch after the fact along with an assumed writeup of player feedback.
Ascend Hyperion Map: Soulrift Player Count: 4v4 Gamemodes: Team Slayer and Strongholds Description: Classic Forerunner inspired core map. Set on the retrieval installation for a Slip Space Gate. Looking for feedback on interactions on map. Is there enough to do and enough ways to do it? Does top platform control red side? Are people comfortable with some of the jumps on the map?
Awesome. You got a forgehub thread now. Hope this makes your channel grow like it deserves to. Good luck brusky! - GrayishPoppy210
xMalevolution Map Name is Controlled (ver file 0.10.0) HaloWaypoint Link: https://www.halowaypoint.com/en-us/...volution_ac4d87a1-3959-43b5-93a3-4c68ad96f98f Player Count: 4v4 Gamemodes: Team Slayer A 5-lane MIRROR symmetrical map with many routes and flanks. Looking for any potential orientation issues, or any weapon possibilities. Other critique taken into consideration on a lesser value.
For your next lobby... Gt: OverlordRaven91 Map: Malachite (file name Malachite 1) Gametype: Extermination Players: 4v4 Notes: full aesthetics in affect. No named locations yet. If you have time for a second map of mine..... GT: OverlordRaven91, xMalevolution Map: Obsidian Gametype: Extermination Players: 4v4 Notes: this map is in blockout form ok you know what since you havent seen this one either GT: OverlordRaven91 Map: Gypsum Gametype: Team Slayer Players:4v4 Notes: been wanting your opinion on it for a while now, if you like how it plays im eager to see how it plays for Oddball as well.
I understand this is not to format. I am currently posting from my phone. Don't forget to run Waist High in the lobbies when you get the chance. 4v4 slayer & strongholds. & ffa ( not primary ) As for a discription. It's high and it's a waist to not play it.
For Sunday Screams Map : Forest of the Dead Gametype : Flood Type : BTB meets Infection Player Count : 8-16 players Description : The map is large, consisting of a lower area for infected and upper area for survivors. There are 2 teleporters in the lower area marked gold and green which sends you to the top. Only the last man standing can pick up weapons which there is 1 rocket on the map market with a gold light. The round starts of with 1 alpha zombie with a prophets bane which is super fast. Normal infected have a standard sword with no invis and coloured black and also is slightly slower than the alpha. The survivors start with a Blaze of Glory Shotgun and Gunfighter pistol. What am I looking for : To see if this map works as an infection map and also to see if it is fun. So both 'just general opinions' and 'critiques/assessment' of how the map plays out. Also a rating out of 20. P.S. Sunday 9:30pm -11:30pm CST for me is actually Monday 1:30pm - 3:30pm AEST. (According to google) I usually wake up around 11:30am and usually jump on Xbox around 4pm so there is a good chance I'll be on late. Here's a picture of the map by the way
The iForge Experience Feb 8 2017 First thanks and foremost to the helpful testers on Wednesday Night. INFINUT (iForge Sr Member) JA50N 0 (iForge Sr Member) Artur Bloodshot (iForge Honorary Member) papasmurph UnXpected Death The Flatliner xBLOOMPKINSx I appreciate your help along with all the forgers. All the tests are available to view in the Past Broadcast section if my Twitch.Same as my Gamertag here.Please Follow so your alerted next time the live stream is on. Now to the good part. The Maps. First up we had an Extermination Map from Mr Deliciousman called Firewall. Games Played-2 Players 4v4 Overall Impression was good. Really enjoy the immissive block usage although I wonder if could be less of the horizontal ones in large areas ,they tend to cause a little bit of glare however all in all the theme and aesthetics seem solid so far.Gameplay was fast as it should be with very few rounds ending in ties.Their was no issues with the spawning and mixed feelings per the lobby on Power Weapon choices and no complaints on the pathing. I myself had a good time and found it quite optimal for ATN's Extermination.Good Job.Nice follow up to the Grifball map buddy. Map 2- Controlled V 0.10.1 by Creative Force (xMalevolution and SP Games Played- 2 Slayer 4v4 I have been playing this for 6 months now since beta was released and I was already familiar with the very strong layout by xMalevolution, but this was the first chance to see the close to finish fully art rendered version by Cru3her and I have to say I'm impressed.A great map for Slayer it's definitely something the rest of u should try once released.This map almost a year into the process and has aged very well.My Libby really enjoyed this one and the matchmaking players I brought in probobly liked it the most.Solid tests no problems besides art passed areas .Great Job CF team.Although I would like to see strongholds on here I feel design would support it as did lobby want it as well.Sniper up high makes the players drop to bottom and stay there leaving the top unplayed and sometime vacant for fear of it.Maybe switching with Grenade Launcher on bottom. Map-3 Soulrift by Ascend Hyperion (ATN) Games Played-2 Strongholds and Slayer 4v4 A very strong map that functions well. The whole lobby enjoyed this one with the exception if not being able to find the switch to open doorway to top until 1 minute left. So maybe a little more visual cues although I did see u already had a flashing red light.Your aesthetics are great,the columns really stand out as does the arklike structure in the sky, I found it super immersive.The gameplay was dominated in Slayer by UnXpected Death who us ranked pretty high in Slayer with a game leading 20 kills by staying purely up top and around the outside.He said he felt that at no point did he feel he needed to go to the center.Strongholds was a lot more balanced as all the players had to move around however the door not being open allowed only the teleport for access to upper.Overall tho,great map,very small if any adjustments needed to be enjoyed now.Another great map to add to your growing backlog of rad ones. Map 4-ChillPill 2v2 Stream tonight tomorrow.Lobby was too big by time I realized feedback it.I'm sorry.But I'll get it done. --- Double Post Merged, Feb 10, 2017 --- Apologies Controlled xMalevolution and SP1N3 CruSH3r both are Creative Force
2V2 tests Map1 ChillPill By Sitri Games Played-2 Played awesome both games!Well done on a sweaty layout.Engagement off spawn a little fast and grenade launcher might be a little to powerful. Art style looks good so far and no breaks in spawning or gameplay so all in all a nice project that i would live to see finished. Map2 (Bonus) Genesis Alt 2v2 By Buddy Jumps Games Played 1 Excellent map with nice overlapping routes and nicely crafted windows and the staggered walls are super rad.Kinda dark but gameplay went well with a very close 25-22 finish. Map3(Bonus) Divided By Sikamikanico 2v2 A core version of his new extermination map this map got a lot of oohs and aahs on the aesthetics and layout. Only productive feedback was a lack of color diversity but i think it looks great as is.Gameplay was good as always this us something i run anyways.If you havent tried it you should. --- Double Post Merged, Feb 10, 2017 --- The 2v2 are in my past broadcasts at Twitch.tv//Brusky0086
Hey brusky I presume the core map testing includes any player counts so can you have a look at these maps (if you tried them already you don't need to bother but I'd love some feedback) - GrayishPoppy210 Map 1- Clockwork https://www.halowaypoint.com/en-gb/...Poppy210_2e6b78e9-e56a-4f53-bfb2-2186570cb1f1 Gametypes: slayer and strongholds Player count: 2v2 Preferred gametype: slayer Description: a very vertical 2v2 map set inside a clock tower What I'm looking for: Just general opinions on how it plays, what could I change, are there any framerate drops? Map 2- Venus https://www.halowaypoint.com/en-gb/...Poppy210_02e32520-0492-4bb8-bc59-f8452f519379 Gametypes: slayer, strongholds, CTF Playercount: 8v8 Preferred gametype: strongholds Description: btb map based on the first Venus mission in destiny. What I'm looking for: should the mantis be removed as it has been a very controversial vehicle? What should i do about the flooded back corridoor (little gameplay occurs there)? And any other feedback you can give. I just do these 2 maps this week but I've now got 3 extermination maps in the works which are the newest 3 maps in my bookmarks if you have time to try one out. I will be submitting them to extermination Wednesdays anyway. Thanks a lot brusky. Unfortunately I won't be able to join the lobby but I'll watch on twitch after.
Here's my map. Hopefully you will be able to test it. Map Name: Corrupted Map Link to Halo Waypoint (Required): https://www.halowaypoint.com/en-au/...ndersNed_d3b5abd7-c75a-4e31-95dc-0ce45c450431 Short description: A simulation made in error. Mirror edge symmetrical map, with close to mid-range encounters. High amounts of verticality and fast-paced. Some z fighting might exist. Player counts: 4v4 max Gametypes: Slayer and Free-For-All slayer Prefered gametype for testing: Either What are you looking for regarding the test? (spawning,art,weapons,etc): The whole shebang. I need to know if the map looks alright, plays well and has the right weps.