How to script a teleported where when the game starts, teleported has delay timer before spawning on the map, how do i do that?
script brain that despawns objects with label User Zulu on round start (which also affects match start) Add label zulu to teleporter script on teleporter itself: on timer, initial (x amount of time), repeat zero spawn, force done. (unless you want it to disappear again, in which case you add a wait action, then despawn action to same script) Good luck!
I just did that and it still spawning in beginning when it not post to spawn early in game --- Double Post Merged, Jun 15, 2017 --- I put the brain script thingy label Zulu, condition round event start, teleporter label Zulu, script condition timer check, initial 30 seconds, repeat 0, force spawn, I did all that and it still not having delay spawning
make sure scrpting is turned on for the map increase the time delay for the timer or change on timer to on round start, then inster a wait action before the spawn action. this should work. I do it all the time. I test zulu despanws on start with a switch wired to do the same. That way you can test whether working while in Forge.
weird. please send me a private message with a link to the shared file and I will take a look at it tonight if at all possible. I will not share the map with anyone else...
send it here, though. But my gamtertag is also in my sig Note, I play PC only except for the rare occasion I can play my son's xbox.
Man, I haven't checked the forgehub site in a while. If you still need help with this you can try something like this: Code: Condition: Round Event, Event=Start A1: Despawn OBJECTS=[THIS add] (or OBJECTS=[Label add user:zulu] if you add the script to a remote object) A2: Wait 30.00 (or however many seconds after players spawn) A3: Spawn, Force=On There's 2 events you can use so that your objects will despawn at the start of each round: Round Event, Event=Start - triggers each round when players spawn and the clock starts Spawned - triggers when objects spawn and animations start You can also use Match Start, Timer Check or Round Time. Timer Check 0.00 is the same as Match Start & they both only trigger at the start of the 1st round (same time as Spawned) Round Time triggers whenever the game clock is at the specified time, which would only work for some game setups, depending on what the round time is set to If you do use the Spawned condition to despawn objects earlier, you need to keep the script from firing again when the object spawns... Set the script property "Condition Interrupt" to Off, then add this 4th action: Code: A4: Wait 0.10