How to Make...

Discussion in 'Halo and Forge Discussion' started by Bubba Doongai, Nov 24, 2009.

  1. Bubba Doongai

    Bubba Doongai Ancient
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    How to Make...

    Ok, so basically i tend to find myself making a map and then suddenly i need to make an object. It's usually something like a manhole cover or whatever.

    Normally I'll get completely stumped and start searching online for a way to make that object. Except i can never find anything to help me.

    So I thought that I'd start a thread where people list objects they need to make and then other people come up with ways to do it.


    The format for submitting an object you'd like to create is:


    Object: (insert name of object)


    Map: (insert name of map you want to do it on)


    Can you merge or geomerge?: (insert whether you can merge, geomerge, neither or both.)


    Any additional info: (insert any specific information about the object that hasn't already been said)


    To answer, all you have to do is quote the person you're answering and give your answer.


    Hope this helps.
     
    #1 Bubba Doongai, Nov 24, 2009
    Last edited: Dec 11, 2009
  2. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    What do you need help making?
     
  3. xWooden leafx

    xWooden leafx Ancient
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    this is a thread where if you need to make something that you dont know how to make, like a switch or something, people request it here and than other people will give ideas.
     
  4. Meltyourtv

    Meltyourtv Ancient
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    By this do you mean you, yourself being able to geomerge, or if the object itself is geomergable?
     
    #4 Meltyourtv, Nov 25, 2009
    Last edited: Nov 25, 2009
  5. Bubba Doongai

    Bubba Doongai Ancient
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    If you yourself can geomerge
     
  6. Belly391

    Belly391 Ancient
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    this is a good idea, tell u what ill start
    object: defensible cover (similair to that in halo wars, destroyed warthog etc)
    map: sandbox
    merge/geomerge: i can merge but cant geomerge
     
  7. pyro

    pyro The Joker
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    This does seem like a noble idea, however people commonly post a thread to fix such problems with forge. This is because a single problem usually requires help from many people, and many replies to be solved; placing all these for numerous problems in the same thread would become unintelligable. The entire forge discussion forum is created for the same purpose as this thread. Furthermore, the forum works better because threads are only pushed down once they are resolved and people stop replying, whereas here posts will be pushed down merely by time.

    Noble idea, but in practice this will never work
    These threads usually become spam boards
     
  8. Bubba Doongai

    Bubba Doongai Ancient
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    To be honest, I think you've got a good point. But, when people post questions randomly in the forums they are quite often overlooked. Also, most people won't start a thread to ask how to make an object mostly because it seems too unimportant. I'm hoping this thread will encourage people to post their problems with making objects instead of doing nothing about it.

    If this thread does become successful then the forums will be cleared up a bit as well and anyone wanting to access this specific topic can do so easily. It's basically founded on the same principles as the 'imagination database' thread.

    I'm not exactly sure what you specifically want (I've never played halo wars) but I'll have a go at a destroyed warthog:

    1)Spawn a warthog in the general area that you'd like it to be, set its respawn time to never.

    2)Spawn a double box, hit the warthog away and place the double box (so that it's at its tallest) in the warthog's original place (you can tell where it was from the teardrop).

    3)On the double box spawn a few fusion coils, set their respawn times to never.

    4)Delete the double box.

    5)Start a new round.

    6)If done correctly, a damaged warthog should be in the approximate area you wanted it to be.

    Warning: Too many fusion coils will completely blow up the warthog and make it burst it into flames. Although this looks cool, it will respawn in it's original position fairly quickly, undamaged.
     
  9. Organite

    Organite Journalist
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    object: a grav lift switch that wont automatically go off after 3 minutes
    map: any
    capable of (geo)merging
     
  10. Conkerkid11

    Conkerkid11 Ancient
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    Well I understand you would like a gravity lift switch that won't go off after three minutes, but when you didn't specify a map, or the type of gravity lift switch I myself was stumped on how to help you out. I understand that this thread just recently began, and that you are only the second person to have posted an actual post regarding what the creator of this thread wanted. But not every map is capable of handling specific gravity lift switches.

    All that I can say for you now, is that you should make another gravity lift spawn where the previous gravity lift was after 180 seconds (3 minutes). Most games requiring switches don't last over 6 minutes, so by the time the second gravity lift vanishes, the match will have ended. However, any switch you didn't want to vanish after 3 minutes would have to be a switch closing something. Because any gravity lift switch that opens up, is the same without the objects there after 3 minutes as it was with the objects there.

    Because I know this reply is lengthy, and I know you won't even finish the first paragraph... Just make the objects blocking the path spawn again.

    Example:
    Wait a second... Now I don't get what you're trying to say... I can't believe I just typed up that whole thing just to say "I don't get it..."

    What gravity lift automaticaly goes off after 180 seconds!? XD
     
  11. Organite

    Organite Journalist
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    I meant spawn actually, not go off like it quits.
    okay, I'll clarify.

    Say I'm building an infection map.
    Now, there's a hold-out zone that can only be passed once a grav-lift between two shield doors is destroyed when fusion coils spawn after 3 minutes half inside the shields and half outside the shields.
    Using a min/max switch I wanted to make it so that when the humans destroyed the grav-lift after 3 minutes it spawned another grav-lift giving zombies access to the final room to prevent the human's escape.
    The first grav-lift is set to never respawn but there is a minimum set of 1 grav-lift on the map at all times so once it's destroyed it is supposed to make the second grav-lift (set to spawn at 180 sec.) spawn.
    Now, since the fusion coils don't spawn until 3 minutes and the grav-lift automatically spawns at 3 minutes it causes these events to happen simultaneously.
    I know you'll probably ask what's wrong with the events happening at the same time?
    Well I wanted it to be the humans' decision when they and the zombies could proceed, but since the grav-lift spawns when the fusion coils do, the zombies could have already been in the final room and had destroyed the human transport before the humans even realize they could have moved on.
    I more or less want this to be a climactic event where the zombies and the humans all converge in the same room together in a last effort to escape before they are overwhelmed.
    If you managed to take interest in that mess of text then please help with a solution...
     
    #11 Organite, Nov 27, 2009
    Last edited: Nov 27, 2009
  12. Bubba Doongai

    Bubba Doongai Ancient
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    Unfortunately this is a problem i can't see a real solution to. The only thing I can think of is to make the fusion coils spawn after 2.5 minutes and make that grav lift that gives zombies access spawn after three minutes. That would give the humans thirty seconds to set it off, which should be ample time. Sorry i couldn't be more helpful.
     
  13. Organite

    Organite Journalist
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    yea I'm really just thinking about doing that. But that doesn't give the humans enough time to get to the hold-out zone and actually have to hold-out for a bit
     
  14. Ell3ment

    Ell3ment Ancient
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    what are the humans holding out for? Are they waiting for a hornet or some sort of vehicle to "escape" until the round ends? If so there are various posted ways of upping the time until the vehicle spawns so that they are all converging on the same room fighting until the vehicle spawns.
     
  15. Belly391

    Belly391 Ancient
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    bubba doongai
    i see what your saying but what stops the warthog from flying out or around the map
    ive had a go at one countering this problem and ill post a pic of it.
    the thing is, it doesnt look good
     
  16. Bubba Doongai

    Bubba Doongai Ancient
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    To stop the warthog from flying around the map, the area around the warthog would have to be enclosed or you would have to position the fusion coils at the centre of the warthog and not use too many of them. On the map I use this technique on the warthog seems to stay in the same place, although that may have been a fluke.
     
  17. 99dudes

    99dudes Ancient
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    object: jail bars (like on not-c-zombies)

    map: sandbox

    i can do every sort of merging there is :D

    i think you use like... scafolding, but im not sure :S
     
  18. xWooden leafx

    xWooden leafx Ancient
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    you interlock scaffolding very close to each other.
     
  19. HaloIlove

    HaloIlove Ancient
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    you should try to no clip method:
    No-Clip Merging/Geo-Merging

    or those tin cups. You just have to hide the grass and the flag.
     
  20. 99dudes

    99dudes Ancient
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    thanks, i think ill try the scaffolding one.
     

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