How to keep power-weapons under controll using Run time max

Discussion in 'Halo and Forge Discussion' started by Mr Pokephile, May 29, 2008.

  1. Mr Pokephile

    Mr Pokephile Forge Labs
    Forge Critic Senior Member

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    Over the last few weeks i have seen a ton of really great maps on here, but alot of them have a small problem, its there weapon set up.

    Tipically if you use the unlimited budget glitch, your weapon Run Time max will be full, this means it allows for that amount of that item to be on the map at a time. So if you have your rockets set to 180 re-spawn time, but your run time max at 12, theres going to be a problem, what will happen is, as soon as some one picks up that weapon the re-spawn timer starts the next weapon will spawn directly after the set time. So simply set the run-time max down to one to keep the power weapons under controll and avoid having 6 on the map during the game.

    I hope this helps, any feed back is nice
     
  2. Nemihara

    Nemihara Ancient
    Senior Member

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    That's a pretty neat trick of yours. I suppose that would work, but I'd have to get into my Forging lab to test it.
     
  3. Insane54

    Insane54 Ancient
    Senior Member

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    I dont usually like using that, I've occassionally put it down a little, but maxs i like high-ish. This allows for 1. more ammo 2. more guns (if it gets lost in a corner, etc. also makes the game more fun usually) 3. maxs can sometimes screw up gameplay, occassionally.

    Its not a bad thing used right, though.
     

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