How much Lightmap is too much?

Discussion in 'Halo and Forge Discussion' started by ossfinest, Jul 14, 2016.

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  1. ossfinest

    ossfinest Ancient
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    First I would to apologize because I'm sure this question has been asked before but I have just finally got around to getting me an xbox one. So, in your guys experience, how far over the light budget can I safely go? Im at 135% at the moment and in forge mode everything seems to run smooth. no lighting issues or frame rate drops. By the time the map is done it should have around 900 pieces and 145% light map in approximately a 500x600x300 space. Is this going to cause any issues? Thanks in advance.
     
  2. ScaredHitman086

    ScaredHitman086 Legendary
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    This is a tricky question yes no but maybe so. I have built maps with 155% lightmap and they run well. But I have also made maps with 97% lightmap and still run into problems, so tbh idk

    Other factors affect these sorts of things as well
     
  3. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
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    As long as the lighting isn't creating the waffle pattern on blocks then you're good, that's at least seemed to be the trend for me.

    This could be 96%, it could be 203%... depends on the map
     
  4. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    as far as i know, lightmap doesn't affect performance. it's only responsible for local and global shadows cast by objects on your map and how they make the map look.

    if you have objects causing framerate problems like lights on trees or excessive glass and FX, then that will give you issues regardless.
     
  5. ACEofWINNING348

    ACEofWINNING348 Legendary

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    It depends I've played on a map with 254% lightmap and it looked and ran great. Just play with it but you should be fine over 100% as long as you keep an eye on it.
     
  6. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    It varies. A design of mine that DarkPrince has done it nearly finished with a full (pre update budget). It's beautiful and I'm not sure its past 3% honestly. Probably less. With simple blocks, this should be easier to achieve.

    My advise would be to keep it as low as possible just to save you the pain later because it doesn't just all of a sudden look bad at a certain percentage.
     
  7. ossfinest

    ossfinest Ancient
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    Thanks guys for responses, definitely helped.
     
  8. CommanderColson

    CommanderColson Forerunner
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    Light map doesn't matter, MAP matters. I had a map sitting pretty at 371% light map. It's not how much you use, it's how you use. If you pick and choose the right pieces to turn of and on, and use lighting objects to cleverly work around broken lighting, then the sky is the limit.
     
  9. lordcrusnik1986

    lordcrusnik1986 Forerunner
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    transversly, if you are like me and dont like or wish to run into lighting problems, including Genrating between rounds, just make your map outside of regret, and never have to ask these questions
     

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