I am building a puzzle map in which I want there is a 'reactor room'. The idea is you unlock the door but without completing another puzzle you would be killed by radiation i.e. a kill volume. The problem is you can't add scripts kill volumes so I can't trigger it despawning. I'm racking my brains trying to think of an alternative, so any ideas are appreciated! Thanks
Is it a timed kill volume? If that's the case, the only thing I can think of is to build an entire copy of the room and use an invisible teleporter, which would be scripted to despawn when conditions are met. Not sure but it might be possible to moved a Fixed Physics kill volume by scripting an object that pushes it. If that doesn't work as separate objects you could try welding then after adding the script to the pushy object. Maybe some of the FX that cause damage could be used? For instant kills, phased kill balls with the centers hidden away might be usable. I've added Move scripts to those so I assume spawn/despawn scripts work.
I would prefer it to be timed yeah :s I'll try that welding idea, thank you! Can you add scripts to kill balls? I haven't checked that yet. Thanks for the ideas
Okay, sort of using your idea, I made it so there's an invisible teleporter in the entrance to the room which teleports you to a kill ball. Under the right conditions that teleporter gets despawned and its safe to go in. I'm so happy thank you!