First off the map was inspired by but is not a recreation of the movie House on Haunted Hill. When I was creating this map I had three goals: 1. Keep the line of sights long enough to keep the map from feeling like a maze but short enough to keep players on their toes. 2. Keep all the players except for zombies inside the map area. 3. Make sure the humans had adequate weapons to kill the zombies without becoming overkill. This is what I came up with. Humans start inside a large three-tired building. All the doorways in are blocked with block smalls that after 30 seconds for the middle and 45 for the upper and lower ones man cannons spawn moving the block smalls when the zombies tap them. Game Type Zombie Outbreak Human Traits: Shields 100% Recharge 0% Leech 10% Damage 125% Zombie Traits Shields 100% Recharge 100% Damage 50% Speed 125% Gravity 75% Basement Top Floor But what's this This is the teleport because all good horror things need a reason for the protagonist to split up (and I was out of supplies to make more tiers on my building). Think of it as your elevator/ random box it can instantly zap you to many places on the map but since the repairman was eaten it you have no way to predict where your going (Being random is for fun and to prevent camping). It could be here or here. Of course it could teleport you to the basement. Right now you maybe thinking so theirs a little risk but I could end up in an untouchable super tower? Well no, unfortunately for you the zombies have a working teleport that allows them to transverse from level to level easy and they have a manual way in. That's what you get for camping. Note: I am aware that this allows them to get in before 30 seconds but it still takes only a few seconds less if the human teleport is cooperative and it is much easier to use the man cannon system for attacking. If you want to take the journey heres photos of former test subjects, I mean guest yes they were guest. Really no one saw him. If only they knew. Only you can stop stealth zombies. With our backs to the wall. Download Map Download Gametype Improvements/ Constructive Criticism are appreciated.