Originating from a map layout I had sitting among my sketches for years, Houdini has finally come to light and is a fantastic fit for the Halo 2 Anniversary Sandbox. The One versus One Arena is a sacred place where power balance is essential to a fair showdown. With Houdini the focus primarily on a more confined but nevertheless flowing map; where sightlines are definite and weapon/ powerup selection has to be carefully timed. Throughout my years of Forging I have always strove for dynamic yet focused combat seenarios with my maps and Tether is no exception. Case and point the dual power ups create a more straiegic flow to power ups. With Active Camo at start and on a much shorter timer I decided to place it up high in a easily seen position which requires navigational prowess to reach and use effectively. Risky Indeed. While on the otherhand Overshield is purposely few and far between dead set in the middle of the map, right in line with a balcony nesting the Bruteshot and Plasma Pistols on the flanks; which either could easily render that overshield null. Pushing for either Power Up has a B risk vs reward in place. Another standout dynamic in place is the "criss cross teleportation setup" leading from either base on the second floor up to the third floor on the opposite side. Imagine if you will an X with the two way teleporters taking you diagonally across the map. This set up can lead to some truly stragegic 1v1 firefights and games of hide and seek Houdini! List of Weaponry Power Weapons/Power Ups 1x Brute Shot - 60sec. No Spare Active Camoflauge - 90sec. At Start Overshield - 180sec. Not at Start Skill Weapons 1x Sniper Rifle - 90sec. No Spare 4x Battle Rifle - 40sec. Default 2x Plasma Pistol - 30sec. Default General Use Weapons/Grenades 2x Silenced SMG - 60sec. No Spare 2x Magnum - 30sec. Default 1x Assault Rifle 90sec. No Spare 4x Frag Grenade 15sec. // 4x Plasma Grenade 15sec. Forge On! GamerTag: CaptainHotDaddy Special thanks to DASTARDLYDAWSON for his continued support in testing and design.
I really like the layout of the map and it provides good cover in pretty much all areas but after playing it a few times I still feel like there needs to be some things imrpoved on. 1. I feel like the brute shot isn't really a power weapon and the weapon was pretty much obsolete in my experience. 2. the map has a little too much heigth difference to it, making it more difficult to nagivate and making ramps fell more clunky 3. the map also feels a little bit too big. 4. I didn't like the spawning camera In short, a somewhat smaller version of this map would probably play great for 1v1. right now I feel 3v3/4v4 is more of a fit. and that was all. I know these are just some small things but I feel they will greatly imrove the overal feel of the map.