Vacancy Vacancy All Gametypes Supported and Set Up for up to 16 Players Recommended Gametypes: Slayer, CTF, Assault Recommended # of Players: 8 Vacancy is intended for 4v4 games, but is set up for as many as 8v8. It is 100% symmetrical with layout and weapons. Vacancy is designed to resemble a hotel next to the waterfall in Forgeworld. It has two bedrooms (the bases), a concourse area with picnic tables, a viewing area of the waterfall, and a very large bar. Weapons - DMR - 7 - 30sec - Assault Rifle - 2 - 30sec - Magnum - 4 - 30sec - Rocket Launcher - 1 - 180sec - Plasma Repeater - 2 - 30sec - Plasma Pistol - 2 - 30 sec - Needler - 1 - 45sec - Needle Rifle - 3 - 30sec - Energy Sword - 1 - 150sec - Focus Rifle - 1 - 150sec - Frag Grenades - 6 - 15sec - Plasma Grenades - 2 - 15sec - Health Pack - 4 - 15sec Rendered Video (Walkthrough): [bungievid]9030454[/bungievid] Rendered Video (Gameplay): [bungievid]10083152[/bungievid] Screenshots Overview 1: Overview 2: Elbow: Bar Side Elbow: Waterfall Side Base: Front Entrance Base: Looking at Back Base: Looking at Front Concourse: Middle Concourse: Bar Side Concourse: Waterfall Side The Bar: Enjoy
I made it with Multiflag CTF, Neutral Bomb and Team Slayer in mind. But, it is set up for Territories and KoTH, both of which I have not played on it. Let me know if they work
This reminds me of some of ITz Fuzzywig's Halo 3 maps so much I almost cried, but the map is definatly revolutionary.
Wow this map is amazing, but in some odd, weird way, this map reminds me of Blackout. I don't why it just does. This map has some really cool features. I like the tunnels and how the way the green items look in the affects.
Nice to see you post this on here. I've playtested this map a few times now and it's definitely unique and plays well with slayer. The filter and aesthetic pieces help to separate it from some of the other maps. Great work!
@ Instinct - The only thing this map has in common with Blackout is the darker atmosphere. I designed this map on the premise of making an incredibly simple layout that anyone could hop into and after a couple minutes, no where they were and where everything was. To overcome the simplicity and to make the map stand out, I added a ton of aesthetic features and tried to make it as unique as possible. It's not only a good looking map, it plays really well too. @Black Knight - Thanks for the comments and that reminds me that I also have some action shots from Halo Charts. Enjoy Added after 5 Days 18 Hours: Updated OP with a new rendered video which is a full game of 4v4 Neutral Bomb. We got our butts kicked but it played really good. I should have some more action shots to share in the near future as well. As always, any and all feedback is welcome and I would love to hear from everyone about what they think of the map. Thanks
Necro bump As you can see from the original post compared to the action shots in my previous post, this map went through some drastic changes. The removal of the roof and the revamped bar area were the big changes. This map is an old one and one of the first I finished. I don't visit here very often but I figured I'd bump this thread with the accurate and finished product.