Hollow Point

Discussion in 'Reach Competitive Maps' started by KalAllBea, Nov 20, 2010.

  1. KalAllBea

    KalAllBea Forerunner

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    This is my final version.

    [​IMG]

    This map is reminiscent of Pit from Halo 3 (Not original intention).


    [​IMG]

    The size of the map appears to hold few at first glance but can hold ten with quite some room to spare.

    Action takes place in the center tower, center area, pillar lifts, and sniper catwalk. But there are still some gunfights along the Turret alleys.

    [​IMG]

    Rockets get picked up fast and spent like chump change. But those that were going to camp up there has a fiery grave.

    Sniper spawns to the left of the bottom most image in that hallway. The sniper catwalk provides vantage points of limited cones of FoV of the map due to angling of cover pieces.

    Grenade launcher sits right at teh back on the other side of the map with shotguns flanking in the upraised corners.

    Shotguns are used liberally in the main center area and by the blocks under the turret walkways.

    Jetpackers get around quickly but are commonly shot down by the DMR's and Needle Rifles.

    There are enough corners for cover but enough open spaces to keep things interesting.


    Weapons:
    DMR x5
    Needle Rifle x4
    Rockets x1
    Sniper x1
    Shotguns x2
    Grenade Launcher x1
    Machine Gun Turret x2
    Plasma Pistol x2
    Frags x8
    Stickies x6

    Slayer:
    Best way to describe it is SNAFU.

    One Flag:
    Sniper becomes invaluable in covering a capture but rockets help out in defense.

    All other specified gametypes are supported but rarely used. Depends on your tastes.
     
    #1 KalAllBea, Nov 20, 2010
    Last edited: Nov 22, 2010
  2. Hogframe

    Hogframe Ancient
    Senior Member

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    First things first, this map looks fairly bland. Consider adding some sort of distuingishing feature to tell it apart from other Forge World maps. This can be anything from a single aesthetic piece to coloring in all the pieces and adding lights to distuingish teams.

    Doing this will also help with callouts, allowing for more competitive play.
     
  3. KalAllBea

    KalAllBea Forerunner

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    Yeah, that was to be in the second round of updates.

    [br][/br]
    Edited by merge:


    Final Version is now up.
     
    #3 KalAllBea, Nov 22, 2010
    Last edited: Nov 22, 2010
  4. kaxxcr

    kaxxcr Forerunner

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    I checked out your first version.

    It played well.

    Does kinda feel like the Pit. I agree with Harris and that there should be some aesthetic pieces added (IF you are doing Forgetacular). Other than that its good.

    I'll download the new version and give it a try.
     

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