Holdout

Discussion in 'Halo 3 Casual Maps' started by Rabid33, Sep 2, 2008.

  1. Rabid33

    Rabid33 Ancient
    Senior Member

    Messages:
    16
    Likes Received:
    1
    HOLD-OUT
    By:Rabid33/AscendantGambit
    *NOTICE-READ BEFORE POST*
    First off, I know the roof of the area designated "Former HQ" is a bit messy. I tried, but I'm simply not the best forger out there. I get buy with what I can.

    Secondly, you may notice that there seems to be lots of "junk". Some of this "junk" has goodies in it. What goodies? Firey ones, of course.

    Thirdly, with the Last man standing, and Alpha zombie, I'm only labeling the differences from the normal counter part.

    On to the map!

    -=A SIMPLE BACKGROUND STORY=-
    For those who prefer to have one.

    You and your men were assigned to a base, which was still in the process of being built. One of your shipments that came in, had a driver with a peculiar bit on his upper arm. Later that night he became a zombie, and attacked without warning. You set up a holdout. The right side is well built, but the left side was not finished! There is more ammo, and stronger weapons at the armory, but the barracks, which is the source of the zombies is right next to it. The zombies are strong, and your numbers so few, can you hold out against the hordes?
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    When I say ammo is limited, I'm not lying. Not a single weapon on the map respawns. Some have 2 spare clips, some have 1, and some have none. The armory has a good amount of supplies, but is close to the zombie spawn. There is one warthog at the beginning of the game. and for those who last long enough, a Gauss hog at 3 min in. This game is not as strait foreword as most of Bungies living dead maps, were there's a one way passage you can hold out at. Your main area has a buff side, and a weak side. If they get in one, they get in both! Best bet is to split the team up. Use your brain, and don't rip turrets off the mounds. There a source of infinite ammo. Use em, cause there's 4 around the map! Mongooses are there for those who think they can do good with em, or for those who just like mongooses. Strong weapons are always put you in vulnerable positions when retrieving (i.e. rockets and flamethrower are in small areas, with low maneuverability). Weaker weapons can be retrieved easier. The hogs are not meant to be driven around. Use them like turrets. Set em up and guard the gunner. This Map is ment to be played with the gametype
    PICS

    The Strong Bunker
    [​IMG][​IMG]

    And its Weapon Start off
    [​IMG]

    The Weak Bunker... Makeshift Bunker
    [​IMG]

    And its weaponry
    [​IMG]

    Zombie Spawn
    [​IMG]

    Tipped truck o' goodies! Can you get to the back before the zombies?
    [​IMG]

    Storage House... Fiery Storage House
    [​IMG]

    Old HQ
    [​IMG]

    Armory + Tower
    [​IMG]

    Please note the lack of a divider
    [​IMG]

    INFESTATION SETTINGS
    HUMAN START AND SETUP
    Main Weapon = Magnum
    Secondary Weapon = None
    Last Man Standing Attributes = Yes

    LAST MAN STANDING ATTRIBUTES
    Points = +1
    Damage Resistance = 300%
    Shields Multiplier = x2 Overshields
    Shield Recharge Rate = 110% (10 % Faster)
    Shield Vampierism = 10%
    Damage Modifier = 200% (100% stronger)
    Player Speed = 125% (25% faster)
    Player Gravity = 75% (25% Higher jumps)
    Motion Tracker Mode = Enhanced (Detects all enemies, even if they aren't moving)
    Waypoint = Visible to Everyone
    Forced Color = Gold
    Heavy bonus's? Maybe, but the zombies aren't pushovers either.

    ZOMBIE START AND SETUP
    Starting Zombie Amount = 25%
    Alpha Zombie Attributes = Yes
    Starting Weapon = Energy Sword
    Secondary Weapon = No
    Damage Resistance = 110% (10% More resistant)
    Shield Multiplier = x2
    Shield Recharge Rate = 90% (10% Slower)
    Shield Vampierism = 10%
    Damage Modifier = 200%
    Player Speed = 125% (25% Faster)
    Player Gravity = 75% (25% Higher Jumps)
    Motion Tracker Range = 75 Meters (50 Meters further then normal)
    Forced Color = Black
    Next Zombie = Winner (It's usually easier to get kills as a Human, so this gives others a chance to catch up.)

    ALPHA ZOMBIE START AND SETUP
    [COLOR=Black]Starting Weapon = Energy Sword
    Secondary Weapon = Gravity Hammer
    Damage Resistance = 150% (50% More resistance)
    Shield Recharge Rate = 100% (Normal)
    Player Speed = 150% (50% quicker)
    Motion Tracker = 25 Meters (Normal)
    [/COLOR]

    DOWNLOAD MAP - HOLD OUT
    DOWNLOAD GAME TYPE - INFESTATION

     
  2. Giantpanda

    Giantpanda Ancient
    Senior Member

    Messages:
    40
    Likes Received:
    0
    Looks good. Just wondering why the humans would want to get to the truck. Is there a weapon there or grenades or something?
     
  3. Rabid33

    Rabid33 Ancient
    Senior Member

    Messages:
    16
    Likes Received:
    1
    Yes, both trucks have supplies in them, the one in the back has a heavy supply. Theres a few fire bombs back near zombie spawn if your brave.
     
  4. GizmoLikesBlueberries

    Senior Member

    Messages:
    14
    Likes Received:
    0
    Looks good, going to DL.
     

Share This Page