High Speed Halo

Discussion in 'Reach Gametypes' started by Alligator88, Nov 21, 2010.

  1. Alligator88

    Alligator88 Forerunner

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    High Speed Halo


    High Speed Halo is a fast-paced competitive gametype I made to bring the fast-paced action of Call of Duty to the Teamwork of Halo. I plan on improving this gametype overtime.

    Notable Changes:
    Damage Resistance: 110%
    Shields: Normal
    Health: Normal
    Shield Recharge: 90%
    Health Recharge: 110%
    Weapon Damage: 125%
    Melee Damage: 110%
    Speed: 110%
    Jump Height: 125%
    Gravity: 200%
    Default Match Time: 12 minutes
    Default Weapons: AR (primary) Magnum (secondary)

    AA Loadout List:
    Sprint
    Evade
    Jetpack
    Dropshield
    Hologram

    Selected Weapon Stats:

    DMR: 4 headshot kill
    Magnum: 4 headshot kill
    Shotgun: Extended range
    Sniper Rifle: Unchanged
    AR: Decreased kill time
    Grenade Launcher: Larger blast radius
    Focus Rifle: Decreased kill time


    I plan on making several gametypes with these settings (CTF, KOTH, Assualt, etc.), all of which will have the prefix HSH.

    Example:

    HSH DMRs

     
    #1 Alligator88, Nov 21, 2010
    Last edited: Nov 21, 2010

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