High Speed Halo High Speed Halo is a fast-paced competitive gametype I made to bring the fast-paced action of Call of Duty to the Teamwork of Halo. I plan on improving this gametype overtime. Notable Changes: Damage Resistance: 110% Shields: Normal Health: Normal Shield Recharge: 90% Health Recharge: 110% Weapon Damage: 125% Melee Damage: 110% Speed: 110% Jump Height: 125% Gravity: 200% Default Match Time: 12 minutes Default Weapons: AR (primary) Magnum (secondary) AA Loadout List: Sprint Evade Jetpack Dropshield Hologram Selected Weapon Stats: DMR: 4 headshot kill Magnum: 4 headshot kill Shotgun: Extended range Sniper Rifle: Unchanged AR: Decreased kill time Grenade Launcher: Larger blast radius Focus Rifle: Decreased kill time I plan on making several gametypes with these settings (CTF, KOTH, Assualt, etc.), all of which will have the prefix HSH. Example: HSH DMRs