NARUT0 submitted a new map: Hide and Seek Town - Classic Halo 3 Ghostbusters remastered for Halo 5: Guardians. Read more about this map...
This is truly incredible. This would absolutely not be the same without the Foundry aesthetic. I will definitely try this out and report back.
I'll check it out with a lobby and record it. This was one of my favorite modes from Halo 3 and any Halo 3 remake fascinates me, good work!
Thank you so much for your feedback, I just adjusted the baked lights on the map to decrease the lag by a little.
Me and a friend managed to slip this one into an open custom game lobby with 16 people and it was a lot of fun! I have two remarks: Players would get on the ridges near the ceiling of the map because there were no invisible barriers there. Is that doable for the future or are you really short on map resources? It is by no means game-breaking (because you can just easily bombard the ridges with heavy weaponry) but that was not possible in Halo 3. The jump height for the non-ghosts seems to be a bit higher than it was in Halo 3 (at least that is how I recall it) Other than those two minor things, great work. I will write a review after I play it some more.
@Nollemaster I could easily patch up the ridge, but the player jump height is akin to what I was using from the Halo 3 version. --- Double Post Merged, Dec 18, 2016 --- Just patched up the ridge!
We also had a lobby of about 12 people, lot of fun, will get you the link to the vid soon, but we noticed that you can break out of the map, as a friend usually looks everywhere for a way to break out, (he was apart of a hiding tactics channel back in H2 with 14k subs XD) the spot is behind chroma screens above two of the cranes near the halls, is this intentional? if not you need to fix. VIDEO
@Fatal Ignus I just patched up the chroma spot, thanks for pointing it out. If you notice any other problems message me when you can.