In an infection map I'm making, I have an alpha sender teleporter and an alpha receiver. When I last ended the game, I saved the map and I believe that I set the teleporter to not spawn at the start. The items menu says that I have all 12 teleporters placed down, but even after I wait for three minutes, the alpha sender doesn't spawn. So I tried force spawning it, and that didn't work either. It wasn't moved because the receiver isn't active. But yet the budget claims that it's still on the map. Any idea what's going on here? Or how I can fix it for that matter (preferably without deleting all of the teleporters).
Not sure what's happening, but I'd just try delete all and then re-place your teleporters. It's only ten minutes of work maybe to place that many teleporters and make sure they're working - don't spend more time than that trying to find an "easier" solution. edit - One thought that occurs is that one of them might have been accidentally labeled for a specific gametype and set to gametype specific = true. Have you loaded the map in forge using all the other gametypes to see if it appears under any of them? I lost a block this way and found I had accidentally set it for CTF when I was intending to set a respawn zone that way instead.
Are you sure you added a respawn time OTHER than *never* sometimes I forget too if I have the map plan in my head and am excited to make it reality. Sadly, if this is the case, you have no other option than "delete all." Sorry