The Cageybee007 submitted a new map: HHH Arena - Red team needs to survive, blue team controls hippos to make that not happen. Read more about this map... --- Double Post Merged, Mar 8, 2016 --- Never used this site before, but I've heard it's a good spot to post these. If I did anything wrong... let me know =p. The map can be found on my fileshare, along with the associated gametype.
Brilliant idea! Very cool. Instead of making the blocks look like hippos you can make the hippos at the end just not attached to the scripted parts. I'd maybe consider even using a different animal(s) a whale, a pig maybe? Also maybe consider seperating the kill balls to increase panic and encourage movement. Looking at this players have plenty of time to wait and plan their move. It seems easy for them to avoid the hippos
It's an interesting game but the you do need more motivation to not stay in the corners. This was my solution as well, and is the simplest that comes to mind. Other solutions are; using random soft kill zone spawning giving people a few seconds to get out of that territory; object or kill ball dropping from above with a short despawn timer; switching to gungoose to give them a chance to earn their own kill before you do it; Walls that pop up and push players towards the hippoes; random floor pieces falling out. This list could go on and on.
This all sounds good in theory, but when I tried testing it, half the people still suicided regularly >.>. Even under the simple configuration. When it's two people who know what theyre doing though, this really turns into a mind game where the mongoose tries to trick the controller. It'd be fun to add more random scripts, but the hippo controller is already at a bit of an advantage. Still, feel free to hit me up on xbl if you want to help test things =D. Thanks for the feedback! --- Double Post Merged, Mar 9, 2016 --- I assure you, it's not easy to avoid the hippos (for the full 2 mins). I'm also a bit reluctant to split up the kill balls because then players could stay in the corners just avoiding the kill balls. As it is at the moment, at least once every 16 seconds they need to pass through a hippo path. Still something I'll play around with though. Thanks.
The Cageybee007 updated HHH Arena with a new update entry: HHH Arena Full Read the rest of this update entry...
Congrats to an awesome update of your game type. You've really touched base on all the things that were hindering this map. Looks like it has become a more creative game. A couple thoughts Have you considered placing 4 targets (one per side) on the center pillar, then use gungoose to shoot the targets. When all 4 targets are destroyed it spawns cover. This promotes movement and teamwork and gets rid of the need to get off your vehicle (A race car game that required you to constantly jump out of the car for 20 seconds, would be frustrating) If you really want to amp up the difficulty, you could even have a reset timer on each target, requiring players to get all 4 targets before they each start resetting. The 4 corner push mechanic is a great way to promote movement but once a round seems a little light. I would either change that to 3 times a round or set a 30 second respawn. Either way, I would put a 30 second delay before players can access the push mechanic, to prevent a quick grab at match start. Seriously give the gungoose target thing a try. I think it could be hella fun. Awesome job!