Version 2 is out follow link. http://www.forgehub.com/forum/competitive-maps/100902-hexahedron-v2.html I redid some rooms and got rid of a few weapons and half of the equipment. This Map is named after the Cube (cube = regular Hexahedron) I have as a center piece. The walls are raised enough so you cant jump out. great for free for all and team slayer. Bungie.net : Halo 3 File Details Weapons Battle Rifle x5 Shotgun x1 (90 second respawn) Sniper Rifle x1 SMG x2 Spiker x2 Needler x1 Brute Shot x1 Rocket Launcher x1 (2 minute respawn) Mauler x1 Equipment Spike Grenade x6 Firebomb Grenade x1 Bubble Shield x1 Regenerator x1 Deployable Cover x1 Active Camo x1 Uploaded with ImageShack.us This is a shot of the whole map (derr what else could it be?) top right is the 1st building, bottom right is the 2nd building, center of the bottom is the shotgun room and the green room, bottom left is the 3rd level of the 3rd building, top left is the 2nd level of the 3rd building. center of the top is the rocket ramps. Uploaded with ImageShack.us The Cube (Hexahedron) where the active camo spawns every 90 seconds (it is possible to get ontop of the cube) Uploaded with ImageShack.us Rocket spawn (every 2 minutes) i changed a little in this area. added a platform so you can jump onto the cube easier. and added another platform down the ramp so you can jump up to the South Deck. Uploaded with ImageShack.us South Deck, connects the 3rd buildings 2nd level and 3rd level. Sniper Rifle spawns up here. Uploaded with ImageShack.us Bottom of the 3rd building. Gravlifts take you up to the 2nd level. Uploaded with ImageShack.us 2nd level in the 3rd building. Dual spikers spawn up here. Uploaded with ImageShack.us 3rd level of the 3rd building and the spiral ramp. (ramp may look bumpy, but nothing that interferes with gameplay) small balcony lets you look over the green room. Uploaded with ImageShack.us This is the other half of the bottom of the 3rd building. (right at the bottom of the spiral ramp. entrance to green room on the left). the picture is viewing as if you just left the teleporter. Uploaded with ImageShack.us Green Room, Dual SMG spawn here. Balcony on the 3rd building visible in top left where the brown guy is standing. connects into shotgun room. Uploaded with ImageShack.us shotgun room, changed 2 things, added in that column and made the ramp up from the green room smoother. This room connects into the 2nd building. Uploaded with ImageShack.us upper level of the 2nd building, door on left takes you to the north deck. Teleporter in back takes you to the portal under the spiral ramp. Needler spawns in back right corner. I added in the wall and cover because this room seemed bare before and other recomended (thx AARC Forgers [winking face]). Uploaded with ImageShack.us bottom level of the 2nd building. I added in some walls and made cover down around the brute shot spawn. This room links into the back alley that leads to the 1st building. Uploaded with ImageShack.us The Back Alley, this has 3 entrances (or exits) From the bottom of the 2nd building, from under the North Deck and from the 1st building. The Mauler spawns back on the ramp in here. Uploaded with ImageShack.us The 1st building. This picture is taken from the ramp that leads into the back alley. the ramp that is visible on the left leads to the north deck. (Note how awesome the blue guy {Astroturd} looks) Uploaded with ImageShack.us This is the North Deck, where the firebomb grenade spawns. it links the 1st and 2nd building together. I added in the columns to help enhance the look and provide cover below and smoothed the deck to make a level walking surface. The entrance to the Back Alley is visible under the Deck. I hope you like the changes, please continue to share your thoughts on the map. i would work on making it look better if the stupid game would let me use more items.