Hephaestus Hephaestus, Greek God of the Forge and Fire. Created by: DieHardAssassin This map is obviously a conquest map, and has been the joining of two other conquest maps I have created. Over tests of different types of conquest maps, the more enjoyable conquest maps weren't the ones that were extremely long, and narrow, it was the wider ones, that had you meeting your enemy sooner. The main focus of this map was purely the center, along with a short route to arrive there. The map has 5 territories. * If you complain that there is no advancing to different territories, I just wanted to remind you, that it only takes 3/5 territories to win a round. Weapons List: 2x Battle Rifle 2x Needler 2x Plasma Grenade 2x Assault Rifle 4x SMG 2x Plasma Rifle 2x Spiker Pictures: The Spawn & First Territory Second Territory Another View, Battle Rifle & Needler Spawn The Middle Territory Teamwork Ceiling OOH SHINY RED BALL! Man Cannons launch out Plasma Grenades Download Map Conquest v3
Wow. If you are entering this into the conquest contest, I think it may have a good chance. Although as far as breaking the map, it looks like in the 3rd picture that the fusion coil might help a player boost out of the map. Even without that a person can help another person and do a double jump. Other then that problem it looks as if the map would play well for how conquest works. All out war. The roof that you made over the middle territory looks interesting especially with the fact you got it as double wall, box, double wall, box. I overall will download this and try to play a conquest game and see how it works. Another little touch is how the mancannon push's plasma grenades out onto the map in a random fashion. You never know where it is going to end up so that will help for the suspense of the map a little bit. Other then that I will be back after I play a game on this so expect a review of how it played within the next 3 days. Aesthetically I give this map a 4.3/5 for a conquest map. I love the interlocking because it is very clean and has a few little fence boxes at each base with stuff outside. This map is probably a good download for fans of conquest from the looks of it. You also might want to put the download link for the conquest v3 gametype from Furious D's fileshare onto your post. It will help people a lot.
Well I really like the idea but I feel that it could use some improvements. - the radar jammer to me is useless. In game it doesn't do anything as you wont use your radar much anyway, and it doesn't add on aesthetically either. - the roof over the center territory is fabulous but it seems like you just forgot about the other part. It can probably be escapable with a double jump and it just looks "ughhh, something should be there!" - the territories should be separated a bit more. Like the first two for each team are side by side and then you have this wide gap to the fifth one. - the weapons: you should really have them in pairs, like 2 spikers and 2 plasma rifles. And you should definitely have more duel weapons. You only have 2 for each side and they are kind of easily missed. Just make sure every weapon is easily seen or directly in you path of traffic. - there are, at least to me, too many fusion coils. A few are fine but there is one in every corner of the middle room, and with 20 second respawning plasma nades, it could be a little to hetic. Those are all the things I can predicate without playing gameplay. And trust me I am a pretty good fortune teller of how maps are. Anyway if you just fix up those things I mentioned, you'll have a contest placing map for sure.
hey this map is really good and has great interlocking,nice map and keep up the goodwork,this map is really fun to ply on
I understand your point abuot the radar jammer but if nobody is gonna use it... why complain? And your second point... you can think what is that if nothing is there can you?
The radar jammer is fine. The territories are far as they can be. there are 2 smgs on each side, and a plasma rifle and a spiker per side. Plus a needler and a BR, its fine. The fusion coils I never really remembered to delete by the dumpsters, so they will be gone.
I remember playing many Christmas Conquest games (lmao) at the last TGIF on this map. It's an awesome map, with great aesthetics and a few original ideas, but I have one problem. I felt on this map, no one EVER advanced past the middle territory. The other territories I feel are just way to easy to defend, as they have a lot of cover as well as the height advantage. This made some of the games fun, as it was just all out war in the middle, but very repetitive, as it never moved either way. edit- Also, I forgot to mention how much fun it is when you have control of the middle territory. Since advancing to the next territory is practically impossible, I wait around one of the corners for them to come and then I assassinate them. Not sure if that's a problem to you, but it's incredibly fun for me.
This map looks very good and I like the overall aesthetics. Everything is clean and it flows very well. Your map has compressed the combat into the center which makes for some epic fights but it is not as much of a tug of war as cellars or other maps. maybe you should add two more territories that are in little chambers on the side of your main hall. That way if the attacking team gets in there they can defend fairly well and distract the other team from going to the middle territory. It needs to be balanced however so that the defenders can not use it to camp and protect the middle base. I am working on the conquest competition as well and am glad to see that there is a lot of competition to push everyone's maps to greater heights. I am very impressed with your style and skill. I am submitting two maps and was wondering if you could just give me a quick review. We could help each other out.
well i just came back from playing on the map and i have to say its not that great sorry it is because the gameplay is very bottlenecked and i know thats the way its supposed to be for conquest but the travel distance from base to base is very small and so you will have a hard time getting anywere farther than the middle unless you get lucky on a good not the map looks pretty good and i i like both the weapons mounted on the wall and the "grenade" cannons. anyways keep forging and i would like to see other maps from you
Ok, I fixed the old DL Link, and it now doesn't have the fusion coils next to the dumpsters. It also has the spiker and plasma rifle respawning on 10.
Hey DieHard! I recognize this game from the TGIF, is it not? Anyways, this map is very fun, I had a lot of laughs trying to hold the middle territory. The weapons balance out perfectly, and the little mancannon hideaways are perfect for a trap. People, this is a good map and I strongly recommend that you should download!
Yep, this is the gameplay from the TGIF, of which I was gone for the entire time, and had no idea we even played it.
wow looks very clean and very well built. I love the layout of the map perfect and the ceiling is amazing so well.....And the game type looks fast and fun this could be good lol
I love the look of the map. The roof is very well built from what I can see, and looks good. I love conquest maps and this is one of the good ones that stand out. I think you have a good chance of making it in the forgeoff. Q'd
in pic 3 it looks like theres no roof. I think in v2 you should add a roof because it makes the map feel better. UNless you ran out of rescources in which that ok. I like your other one you just posted better though xD.
This isnt as good as your other two but its still good. I would give this a 3/5. But the merging looks great and it seems like you take a lot of time into your maps. Nice job!
Well, you seem to be on a Conquest roll tonight! Releasing a small map pack i presume, awesome. im just going to critisize all my post here since this is the best one. I love the asthetics on this map and Europa, they are amazing! Europa seems to be a bit too open, and the other(name escapes me) seems to be too small. This one that i am posting on seems just right, and i like the little side area to grab a couple weapons to use and no territoy, this remainds me of one of the last levels of CoD4 where ur disarming the missiles being launched and it looks very well put together. ill dload them tomorrow. as for now im off to rocking out to "Behind Blue Eyes" by The Who and then off to bed. g'night.
i like the conuest game this is pretty nice job i like the weapons mounted on the wall and what the point of having the ma cannons shot out the plamas if u could of just placed them were they would roll to?? over all tho 4/5 nce interlocking thats a 4 sure d/l from me as soon as i get free space
That's really creative of you to use man-cannons to launch plasma nades. I can't see the 2nd territory, it's not shown. This map gives a Paragon feel because it is enclosed and the roofs are very nice and similar. I find the gameplay looking very intense with a lot of battles. Really big party you got there . Good job.
The second territory is the length of stairs. The territory is actually inside the stairs, so if you take one step onto the stairs, then you're in the territory.