Remake Hemorrhage Classic

Discussion in 'Reach Competitive Maps' started by Paragon Fury, Feb 19, 2011.

  1. Paragon Fury

    Paragon Fury Ancient
    Senior Member

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    Hemorrhage Classic - Now with more Rockets!

    Recommended Players: 8-16
    Recommended Gametypes: Capture the Flag, Team Slayer, Neutral Assault, One Flag/Bomb


    [​IMG]



    Welcome to the new old Hemorrhage! I like BTB, but a lot of the maps leave something to be desired. So taking Bungie's own advice from the Halo 3 Vidocs, I decided to go and make a better version of Hemorrhage in Forge. Starting from scratch, I took cues from both Blood Gulch and Coagulation as to some things that needed changing. And with a little artistic interpretation here and there for my own sake, I think the version I've come up with plays a lot better.

    Now, being Hemorrhage/BG/Coag, there wasn't a whole lot to change. However, the most significant changes are in two places; the Rock Outcrop, and the Teleporter locations. I moved the Teleporters back into better cover, and much closer to their CE/H2 locations. The Rock Outcropping also was completely re-done, being made much closer to its H2 counterpart.

    The third major change is for Killzones. While Jetpacks are still perfectly viable AAs, you'll find that many of the Jetpack/Sniper griefers from Hemorrhage will now have their wings clipped fairly quickly on this new version.

    For the vital map stats, we have:

    DMRs - 30 sec respawns
    Needle Rifles - 30 sec respawns
    Needler x2 - 30 second respawn
    Sniper Rifle x2 - 120 second respawn, 1 Extra Magazine
    Shotgun x2 - 90 second respawn, 1 Extra Magazine
    Grenade Launcher x2 - 90 second respawn, 5 Extra Grenades
    Rocket Launcher x1 -150 second respawn, 1 Extra Magazine
    Concussion Rifle x2 - 45 second respawn, 2 Extra Magazines
    Warthog x2 - 60 second respawn
    Ghost x2 - 60 second respawn
    Mongoose x4 - 30 second respawn
    Wraith x2 - 180 second respawn


    Hemorrhage Rocks Re-done
    [​IMG]


    Apparently Banshees aren't the only air vehicles
    [​IMG]




    Thanks to the Forgehub group for the playtest.
     
    #1 Paragon Fury, Feb 19, 2011
    Last edited: Feb 20, 2011
  2. FloppyPhoenix

    FloppyPhoenix Forerunner

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    I always enjoy seeing maps turned classic. I really don't see that much of a difference from the old Hemorrhage, but I do see some significant changes, which are great. The only thing I'm not too fond of is how you kept the Wraiths in. Classic Hemorrhage didn't have Wraiths; or even tanks, for that matter. Good job anyways. I wouldn't classify this as 're-done', but rather as 'tweaked'.
     
  3. Paragon Fury

    Paragon Fury Ancient
    Senior Member

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    Classic Hemorrhage had Banshee's too, and Coag had Scorpions for BTB. I left both of those out due to power; I left the Wraiths in because they add a bit more valor and fun to the map, since even with their 60 second respawns the Warthogs and Ghosts are still very squishy vehicles.
     

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