I am making a map for someone's machinima and he wants a building that is exploding while a warthog drives through it and at the end the warthog needs to bust "through a wall" as it escapes the building. Now my question is how can set up the explosions so that when the warthog busts out of the building they explode not effecting the warthog
There is a weapons and vehicles trait that allows for indestructable vehicles, thats what you are looking for.
imo, tell the person you're making the map for to use Simulated Lighting in AE rather than hoping everything in the map is coordinated to the extent that he likes/wants it. VIDEO COPILOT | After Effects Tutorials, Plug-ins and Stock Footage for Post Production Professionals
ok. Now I need to set up explosions throughout the hallways I am making so it looks like the building is exploding. I need some ideas please
lay a line of explosives hidden by the blocks, then make it so that every ten meters or so there is a fusion coil that the camera cant see, until it explodes. Ive done this before actually...
Okay, if you need any more help with this just let me know, i can imagine you might have some trouble with timing and making sure the warthog lands on its wheels. Those are the two biggest issues i had, the upright warthog landing being easy to fix and the timing being a bit harder.