[Help] Scripting being ignored?

Discussion in 'Halo and Forge Discussion' started by FlandersNed, Mar 5, 2017.

  1. FlandersNed

    FlandersNed Legendary

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    I have a welded object on my map that I want to rotate in a random direction horizontally every 4 seconds or so (that is, at one moment it is rotating left, the other it is rotating right.)

    To that end I have a script brain that, every 4 seconds, sets a global alpha variable randomly between -10 and 10. On the object I want to rotate, I have two scripts:
    1. It checks the global variable. If it's smaller than or equal to 0, it rotates 180 degrees in the x axis in about 4 seconds.
    2. It checks the global variable. If it's larger than 0, it rotates -180 degrees in the x axis in about 4 seconds.

    Each script also changes the colour of the object.

    However, the object is seemingly ignoring the second script no matter how I set the timing. Each script is set to look at global variables, and the directions are not the same, yet the object will only ever turn 180 degrees and will stay the same colour.

    Here are images of the scripting:

    Script Brain
    Script 1
    Script 2

    Map File


    What am I doing wrong here? Is the timing off?
     
  2. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    I tried messing around on your map and I can't really see a problem with what you have...granted I'm not the best at scripting but I tried doing something with 2 toggling power states on two different timers that will "randomly" match up at certain times and the different rotation works but it will occasionally stop and not rotate for like a second. If you want me to elaborate on this let me know but I couldn't figure out how to do it your way..hopefully someone else can.
     
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  3. FlandersNed

    FlandersNed Legendary

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    Actually, that behaviour is closer to my intended movement pattern. How exactly did you manage to do that?
     
  4. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    I had two separate scripts: both set on different timers and I just had one have a power state alpha toggle, and power state bravo toggle. So for example:
    Script 1
    Condition: Timer
    Initial Delay: Time (x)
    Repeat Timer: Time (x)
    Action: Power Set: Alpha Toggle

    Script 2
    Condition: Timer
    Initial Delay: Time (y)
    Repeat Timer: Time (y)
    Action: Power Set: Bravo Toggle

    For example times I did
    Time (x) = 2.00
    Time (y) = 4.00

    You could mess around the two timers but the will toggle at different times and then for the rotating object you would have two scripts:

    Script 1
    Condition: On Message/Power Multi
    Minimum to Trigger: 2
    Condition 1: On Power State: Alpha On
    Condition 2: On Power State: Bravo On
    Action: Rotate: Offset
    (+180)
    Script 2
    Condition: On Message/Power Multi
    Minimum to Trigger: 2
    Condition 1: On Power State: Alpha Off
    Condition 2: On Power State: Bravo Off
    Action: Rotate: Offset
    (+180)

    You probably will have to mess around with the timers but that's roughly what I did. Hope it helps!
     
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