Help Interlocking Default Objects

Discussion in 'Halo and Forge Discussion' started by porkstein, Apr 17, 2009.

  1. porkstein

    porkstein Ancient
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    I'm using Mr. Vociferous' OLN canvas to create a map in the Sky Bubble, but when I set one of the default objects to 'Place at Start: No', it will still be there when I start a new round. Well, not exactly. The object cannot be picked up or edited in any way. It's almost exactly the same as when objects set to 'Place at Start: No' still appear in the first round.

    Any help would be appreciated.
     
  2. STWOW

    STWOW Ancient
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    It was recently discovered that the OLN maps only need respawn points and goals, so it does not need any of the default scenery, vehicles, or weapons. So that means with that Canvas just delete all the things except the respawns and the goals, then create new items that won't be so glitchy.
     
  3. porkstein

    porkstein Ancient
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    So default scenery objects will replenish the OLN when deleted?
     
  4. Nutduster

    Nutduster TCOJ
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    Who discovered this, do you have a link? That's freaking hilarious, considering that I am currently building on a canvas somebody made where they saved all the default scenery and weapons but deleted the respawns, goals, etc. :irritated:
     
  5. porkstein

    porkstein Ancient
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    I could do with a link also. I'm in a pretty sticky situation at the moment, on the verge of budget glitching (meaning no Forgotten Treasures for me). This could solve all of my problems: I have a huge, expensive pile of objects going unused due to this 'glitch' that, if deleted, would give me ample cash to continue building. But having to budget glitch is a whole lot better than deleting all the default scenery objects only to find that they haven't replenished the OLN.
     
  6. porkstein

    porkstein Ancient
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    Does anybody else know anything about this?
     
  7. HaloIlove

    HaloIlove Ancient
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    damn... then didn't someone make a SPAWN canvas???
     
  8. Wood Wonk

    Wood Wonk Ancient
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    no, it doesnt work 100 percent of time. i usually just keep some items that wont require interlocking.
    but you can interlock the defaults anyway. set it to not spawn for 60 seconds. it will be there but not able to manipulate for 30 seconds, but it will disappear after that, giving you 30 seconds before it actually spawns. it kind of annoying to have to wait those 30 seconds, but it works. and you dont need 60 seconds, you ca make it longer if you like. no matter what, it wont disappear until 30 seconds into the round.
     

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