Hello! Well, this is my first post on forge hub, so I hope things turn out well. So Helms Deep is basically a remake of, well, Helms deep from the Lord Of The Ring's movie. The map is as accurate as it can be, featuring the big wall, the round, inner wall, the keep, the caves and the attackers base. The big outer wall stretches across foundry. Behind the outer wall is the round inner wall, which is slightly higher than the outer wall. Inside the inner wall is the keep. And under the keep are the caves. The attackers can choose two different way's to get inside HD. The first choice is to suicide-bomb the outer wall. The other one is to breach the door, which will take some time. If you get through the broken part of the wall, you can either choose to fight your way though the inner wall or walk on the outer wall to the keep. If you manage to get through the door, you just have to go down in the caves and plant the bomb. The defenders only have one choice: defend the keep duh! [img width=800 height=450]http://i254.photobucket.com/albums/hh106/marshmellowswe/27664007-Full.jpg[/img] Overview of Helms Deep [img width=800 height=450]http://i254.photobucket.com/albums/hh106/marshmellowswe/27664075-Full.jpg[/img] The inner wall [img width=800 height=450]http://i254.photobucket.com/albums/hh106/marshmellowswe/27664190-Full.jpg[/img] Inside the walls [img width=800 height=450]http://i254.photobucket.com/albums/hh106/marshmellowswe/27664413-Full.jpg[/img] Opening the door [img width=800 height=450]http://i254.photobucket.com/albums/hh106/marshmellowswe/27665119-Full.jpg[/img] That's gotta hurt... [img width=800 height=450]http://i254.photobucket.com/albums/hh106/marshmellowswe/27664518-Full.jpg[/img] Caves 1 [img width=800 height=450]http://i254.photobucket.com/albums/hh106/marshmellowswe/27664598-Full.jpg[/img] Caves 2 Download map here Download gametype here My other maps: Mc Donald's Danger Canyon The Deathpit
Why? Did you ever see the movie or read the books? There weren't any falling bridges... _________________________________________________ Anyway, it's about time someone did this with a destructible wall for the Uruks to get through. Looks good, sir.
Well done, especially love the way you handled the doorway. When Fonudry came out, I tried making Helm's Deep, but couldn't really seem to machanize it enoguh to do it justice. Looks like you did, though.
Do I possibly smell a variation of Kapura's gametype Triplex? At least I think it was his..... *furrows brow and heads to the search engine* Oh yea it was Kapura, but the gametype was trissault.
This looks very well done. I'll give a download because I can tell from the pics it was made well and planned out. Seems like a perfect map for any attacker/defender game in my opinion.
Just looking at the 4th picture, and it looks like you could easily jump from the ramp up and over the wall. Does the gametype cover this problem?
Hey guy's! I can't log in as snowman and change the pics, so I'll post them here: =============================================== -Thanks, Erik
I don't know why, but for some reason I REALLY like fortress maps. Downloaded, I'll give you my opinions on it after testing it out a bit