Hey guys, I have This is the 2.0 version of my Helms Deep Invasion map. It has a lot of major changes from 1.1. I may still have some tweaking to do, with regard to amount of players and the objects on the map. This is very close to what I think will be my finished product, although others will ALWAYS have their own version how they think this should look and play out. I still would like feedback from people who play it, to make it better in any way possible. Anyways, thanks again gents, and enjoy. Bungie.net : Reach : Player File Share CutoverSpy This Is Not A Double Post UPDATED: -Elite Spawn Points are spaced and fair. -Rocks added for Elites -Triggers for completing phase 1 and phase 2. -Sewer gates disappear, castle gates disappear, grav lifts appear, man cannon appears, and wall disappears in throne room. -Elite's bunkers were moved in correlation to spawns. -Some unnoticeable rocks moved or deleted. -More initial spawn points added. -Core carriers jump height reduced to 0%. -Time for all phases are 5 min. -Weapons on load-outs are now only: assault rifle, magnum, shotgun and sword. (To their respectable sides) MAP AND GAMETYPE SPECS: Mainly a 6-16 game. The Blue team should try to have a few more guys than the Red team every round. Phase 1: Bomb the sewers to clear the way for the castle invasion / or Bomb the main gate and begin on the first floor of the castle. Phase 2: Make your way up to the castle platform and hold off any remaining attempts to stop you from capturing it. Phase 3: Find the portal that takes you to the core room, and try to bring it out of the castle while players imitate Gandalf come to stop you. Any Questions/Comments? Message me all day at: CutoverSpy Added after 9 Days 14 Hours: My post drowned a lonely death.