Hells Highway X (The X is the version) I started to make this map long ago when the Heroic maps had just been released for DLC. I had been looking through my maps looking for stuff to delete, and I saw this map. I played it a few times to see if it was worth keeping , and it was. I just went through it and got rid of some of the things that where not needed, and adjusted the settings till they were perfect. Hells Highway is intended for pure zombie slaughtering! So if your a zombie RUN FOR COVER!!! For the zombies the only way to overtake the human base is to make it through Hells Highway, and humans YOU BETTER GET YOUR ..... to the armory and stock up on weapons, oh ad don't forget to grab your shotgun! Weapons Assault Rifle x2 Battle Rifle x8 Shotgun x7 Sniper Rifle x8 SMG x5 Needler x1 Rocket Launcher x5 Beam Rifle Machine Gun Turret x4 Equipment Frag Grenade x4 Plasma Grenade x4 Spike Grenade x4 Fire Bomb Grenade x4 Trip Mine x3 Game Settings Alpha Zombie & Zombies Damage Resistance - Normal Shields - None Damage Modifier - 110% Primary Weapon - Energy Sword Movement - 150% Player Gravity - 75% Forced Color - Alpha Zombie - Purple Zombie - White Alpha Zombie - Poor Camo Next Zombie - CHUMP General Settings Primary Weapon - Battle Rifle Number of rounds - 3 Time limit - 15min Last Man Traits Damage Resistance - 110% Shield Multiplier - Normal Shield Recharge rate - 200% (Faster) Shield Vampirism - 25% Leech Forced Color - PINK From the back of the zombie spawn The entrance to Hells Highway, from the zombie's side Hells Highway, from the human's side Zombie's overtaking Hells Highway The human's side, to the right is an armory, and the human's entrance to Hells Highway Human back spawn area, and last stand base Direct view of the last stand base From the back of the human base The lookout from zombie side Inside the lookout Me and TJ in a safe room MAP LINK > Bungie.net : Halo 3 File Details < GAME TYPE LINK > Bungie.net : Halo 3 File Details <
This map looks sound. The traits you set in the gametype make sure the Zombies have a decent chance, but keeps the Game fun for the humans. Many people would look at this and think that it is an "old school" infection map, from before people started realising that infinitely getting spawncamped as the zombie is not fun, but after playing it (albeit not my download, but at a friends house.), there was clearly some thought put in. In terms of aesthetics, the map looks well thought out, and, while there is very little revolutionary/new interlocking, and I'm not sure of any interlocking at all, the Map is straight and well forged. Gameplay: 7/10 Aesthetics: 6/10 Forging: 6/10 Total: 6.5/10 To improve on it, consider releasing a V2 with less power weapons in the armory (1 rocket launcher, 2 Snipers etc.) and also consider making the "safe room" have more than one entrance and stopping the humans from being able to shoot nto the zombies spawn/area. Finally look at Forge 101 and think about interlocking some of the structures to make more smooth. It's not TOTALLY neccessary but People will automatically think better of it, just because you put in the effort.