I'm still getting a ton of **** spawns, I'm not seeing any difference. Frankly, having a map that isn't ready for a tournament really sets a bad image for the people running this. But, whatevs. Hoping the next map will be an improvement from these past two maps that I had to practice/play on.
Updating the map at this point doesn't solve anything, majority of people have already downloaded the original version and will not see that it's been updated before playing their match. These maps should have been tested rigorously to find these flaws before they were posted, I pray for the sake of this tournament that you guys can learn from your mistakes.
The biggest spawn weight indication in reach is line of sight from what both me and cade found out a while back, if players are spawning directly in your line of sight, the judgement is made by the game that the players are a safe distance away from you to spawn there. It's not the map system, it's the games. There are plenty of other spawns for players to spawn on and the game decides to spawn the players in "danger".
I know from your point of view you may see it that way, but Hellium was tested through and through. Will people download the new version, maybe, but at this point I want to rectify bad spawns. I'm a perfectionist, that's what I do. I won't stop until I get it right and spawns have been slightly off. I understand your concern. Shadow.
Can someone define Hellium? Like what the **** is that supposed to be? Its giving me a spelling error when I type that. Whats this big "Flaw" everyone is going on about?