Height

Discussion in 'Reach Competitive Maps' started by ZombieGuineaPig, Aug 11, 2011.

  1. ZombieGuineaPig

    ZombieGuineaPig Forerunner

    Messages:
    65
    Likes Received:
    0
    Height


    Created by ZombieGuineaPig

    [​IMG]

    Map Description
    Height is a two through four player symmetrical map. The map itself focuses around elevation changes influencing gameplay in competitive gametypes. It is well put together and offers pleasing and simple aesthetics with an open feel to them, there should be no z-fighting, frame rate lagging, or discoing in Height as whole. Gameplay on Height should focuses around the two central power weapons; the Concussion Rifle and Shotgun. While most of the map offers quite a generous amount of cover, each power weapon is located in the center on different levels of the map where little cover is offered and positions are easily attacked. While the map isn't to wide or long, there are four different levels to Height. The small elevation changes throughout cause gameplay to be intense. Enemies will run and jump for cover up and down inclines and around corners as you barrage them with bullets. The map offeres three gametypes which include Slayer, King Of The Hill, and Oddball which causes the different parts to the small map to all be used differently in each type of game. The map should be played with no more then four players ever, as the spawning system is set up in spawn points of two. Speaking of spawning, each spawn point should send players to a point of interest or powerweapon, which in turn should cause the map to flow quite well. As small as it is, Height should be a map offering intense game play and fun combat.

    Weapons included in Height are:

    Two DMRs
    Respawn time: 60 seconds.
    Spare Clips: Two

    Two Fragmentation Grenades
    Respawn Time: 25 seconds.

    Two Assault Rifles
    Respawn Time: 45 seconds.
    Spare Clips: Two

    One Shotgun
    Respawn Time: 180 seconds
    Spare Clips: Zero

    Two Needlers
    Respawn Time: 90 seconds.
    Spare Clips: Two

    Two Needle Rifles
    Respawn Time: 60 seconds.
    Spare Clips: Two

    Two Plasma Grenades
    Respawn Time: 25 seconds.

    Two Plasma Pistols
    Respawn Time: 30 seconds.
    Spare Clips: Two

    One Concussion Rifle
    Respawn Time: 180 seconds.
    Spare Clips: Two




    The initial spawn point of Red Team.
    [​IMG]

    The spawn point of the Concussion Rifle and center of the map.
    [​IMG]

    The spawn point of the shotgun and bottom center of the map.
    [​IMG]

    The initial spawn point of Blue Team.
    [​IMG]

    A side view of the map showing the changes in elevation.
    [​IMG]




    Thank you for checking this out! If you have any feedback at all, suggestions, criticisms, or comments post them please! I'd love to know what you think about this map!
     
    #1 ZombieGuineaPig, Aug 11, 2011
    Last edited by a moderator: Aug 11, 2011
  2. Berb

    Berb Ancient
    Forge Critic Senior Member

    Messages:
    1,430
    Likes Received:
    16
    Hello guinea pig i see you've made your first map post. If you had forgotten, I greeted you on the way in. I can't help but realize a couple errors with the post:

    The canvas map is set to ANCHOR 9. It needs to be set to FORGEWORLD. If this is not fixed, then this map will appear in search results for anchor 9 maps. To fix it, you will need a moderator to change it.

    Also, the Combustion Rifle does not exist in Halo: Reach

    Overall though, the map looks not bad for a 2v2
     
  3. ZombieGuineaPig

    ZombieGuineaPig Forerunner

    Messages:
    65
    Likes Received:
    0
    Oh my gosh, I feel so silly for making these mistakes. I forgot to set the Canvas back to Forgeworld after previewing my post.. Thanks so much Berb.

    Edit: Small problems fixed.
     
    #3 ZombieGuineaPig, Aug 11, 2011
    Last edited: Aug 11, 2011

Share This Page