This map is purely vehicle and sniper based. It is for the type of people who love loads of firepower, rockets flying over their head, huge explosions going off everywhere around them etc. Basicaly, the team that holds the "Hangar" in the cliff, has lots of vehicles to their use. If they spawn on the grassy plateau above the Hangar, they have sniper rifles and spartan lasers etc to their use, aswell as some falcons to get them back into the action. On the small island, there are 3 tanks, and many hidden vehicles. There is also one wraith. Banshees are essential, because if you want access to the best sniping spots, or the best turret, you will need to fly up the mountain in the middle of the island to get it. A fun map for skilled snipers, and the more people you have, the better it will be to play. I realise this is quite a nooby map, but it is my very VERY first forge attempt, and I played it with a few friends and I have to say i'm proud of it. This is an image of a Turret on the top Plateau firing down onto the small island. The tanks can be seen from here.
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Congrats on fixing your post up. Still, I cannot believe any testing whatsoever went into making this map. You have three Tanks in one place (overpowered) with a Shade turret somewhere accross the map. The only way to get to the Shade Turret" location (based on the pictures you've given us) is by air, so foot and vehicle travel are out. I could go into detail on the many things I already know you did wrong, but I do not have that time. I would recomend that from now on, you do not post maps without testing them with a decent amount of players first. I'm not trying to be mean, this is the same recomendation I give everyone who hasn't tested their maps. There's nothing wrong with power-based games, but only if they're still well-balanced and fun.
I tested it with 6 friends and a few random people from Xbox Live. The shade cannon area can only be accessed by air, but is mainly reserved for the people that spawn there. The other team has the ability to take over the hangar by flying over. That's the way I wanted the map to work. chaos.