Halo's very own.... TTT_

Discussion in 'Halo and Forge Discussion' started by ShadowScoundrel, Jun 3, 2016.

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What other gmod modes would you like to see come to H5?

  1. Murder

    2 vote(s)
    25.0%
  2. Death Run

    1 vote(s)
    12.5%
  3. Prop Hunt

    5 vote(s)
    62.5%
  1. ShadowScoundrel

    ShadowScoundrel Legendary

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    Hey everyone! TTT_ from Gmod is FINALY Here!

    For those who have never seen the original game mode;

    There is one detective:
    He spawns with a .357 Magnum, he is able to investigate bodies and see how, and when death of the person occurred.
    Objective: Protect the civilians and kill the murder.

    There is one Terrorist:
    He spawns with a knife.
    Objective: Kill Everyone and try not to be noticed.

    Everyone else is civilians:
    They spawn with nothing.
    Objective: Survive from the murderer.

    5 rounds of 3 minutes. Murderer and detective roles randomize with everyone in the lobby each round.

    In halo 5's case the magnum is now the CE magnum for the Detective
    Knife is now the energy sword for the Terrorist
    5's magnum with only one bullet for civilians due to no "unarmed" variant)

    This is a FFA varient.
    The roles are selected in game (via spawn picture A, B, C)
    A: Civilian Spawn
    B: Detective Spawn
    C: Terrorist Spawn

    After a few seconds in spawn, a Teliporter comes down witch randomly "spawns" people in the map.
    Objectives and rules are the same as the original.

    Current problems with the mode;
    1. Kill feed shows. (I only want to see how that person died when I inspect them, without it telling me who)
    2. Killing the terrorist dose Not end the round
    3. No points are earned, i want it to be 10 points for terrorist win, 5 points to players that survive, 10 points for the person who kills the terrorist, -5 for killing a detective/civilian as a detective/civilian.
    4. Hilt of the sword on the killer is quite noticeable.

    Pictures;
    A: http://xboxdvr.com/gamer/imaprosniper117/screenshot/4323565

    B: http://xboxdvr.com/gamer/imaprosniper117/screenshot/4323566

    C: http://xboxdvr.com/gamer/imaprosniper117/screenshot/4323567

    TTT_Template: http://xboxdvr.com/gamer/imaprosniper117/screenshot/4323568

    TTT_Town: http://xboxdvr.com/gamer/imaprosniper117/screenshot/4323569

    Maps;
    TTT_Template: https://www.halowaypoint.com/en-us/...niper117_25a20d08-528c-4388-9fa9-76e362b3c83a
    TTT_Town: https://www.halowaypoint.com/en-us/...niper117_b76a3475-a557-41f1-a434-d28d5d9fa3a0
     
    #1 ShadowScoundrel, Jun 3, 2016
    Last edited: Jun 3, 2016
    Matt has Soul likes this.
  2. xXSB101Xx

    xXSB101Xx Legendary
    Senior Member

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    How obvious is the traitors sword? Because the idea behind the gamemode is that you cant tell who the trait is to begin with.
     
  3. ShadowScoundrel

    ShadowScoundrel Legendary

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    That would be another problem, it's nearer to the backside of the right thigh. Just the hilt. But yea it's noticeable if you have it, i wanna have everyone have it with 0% but for some reason it won't work.
     
  4. xXSB101Xx

    xXSB101Xx Legendary
    Senior Member

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    Yeah due to the problems that are present i would honestly say that this would at the moment require some serious honor rules which would detract from the enjoyment.
    For your other 3 modes, while i personally would love to see prop hunt the most, without modding or some very basic version that would involve vehicle welding(a lot) it would be very unfeashible to achieve at the current time.

    However.
    Murder and death run are very doable things, as well as death run already having been made in the past in H5. Murder would use the same settings you have for civilians and the terrorist, and you could have there be a weapon(s) on the map that the innocents could pick up.
     
  5. ShadowScoundrel

    ShadowScoundrel Legendary

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    Yea. I can see prop hunt be an infection varient and a lot of vehicle welding
     

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