Have they confirmed both the BR and the PR are gone? I saw they saw PR was used in campaign but not that it was specifically out of MM. I never heard any word on BR, just it's lack of confirmation. If they did, can anyone provide links?
I have no link. The BR is gone. The DMR is the replacement. The PR is in campaign, because they said the Plasma Repeater was too effective in the campaign. The PR is not in MM because they wanted a covenant equivalent to the assault rifle.
The lack of mongooses in the beta makes me sad. I guess I could drive an enemy around in a warthog, but thats just not the same. I really hope the vehicles get a bit more speed over those in Halo 3 because the warthog took so long to accelerate.
I lol at Bungie for removing every other weapon of the same class so they can make the Spiker actually effective.
Is the spiker confirmed to be in the game? It really has no comparable weapon in the UNSC arsenal and is not used by elites which makes me doubt that. (Notice all brute weapons except the gravity hammer have been removed, and what would grifball do without a gravity hammer.
Well without the spiker, there would be no comparable weapon to the CQB Automatic gun like the SMG and PR. Since both are removed the Spiker makes sense, especially since it was a flop in H3 and I have a feeling bungie thinks it's really cool and wants to work with it. However, I would have like the spiker to have either a stun or pin effect and been a single shot weapon of the same range. Like this: YouTube - HALO MOVIE: FIRST 8 MINUTES (opening credits/all arms race) Around 7:10-7:20 The spiker has an autofire feature earlier on in the vid, but it seems to be more akin to burst or single fire later on. Maybe the spiker will be the new burst weapon.
I'm just really happy they removed dual wielding so that the old dual wield guns aren't so incredibly nerfed when you single wield it so it's not overpowered when you dual wield. That way the cool guns like the Needler and Spiker can actually be a weapons you'd want to use =D
Let's face it dude, we both know why . I'll happily defend myself, you and plenty others I know (and many whom I don't, albeit only in principle) as MLG fans in terms of what that really (or should really) means. But we ain't in the majority, especially if you judge said majority by how loud people shout. Unfair basis for outward views on the MLG community, but the same thing happens wherever you look in society. Dunno bout you, but I spend a lot of time thinking that actually having to put up with said majority as part of the community myself is worse than being lumped with them by outside observers (even though the ironic injustice of the latter is highlighted by our plight in terms of the former). Though I'll admit it's a tough call . OP: nice thread. The banshee does indeed look sexier than ever before, and I'm happy to see old school drop ships return for nostalgia alone. Also nice to have confirmation on the Spartan Laser, I wasn't sure if it was coming back after seeing it in the Tom Morello pics back when they surfaced. Cool how it was starkly absent from H:CE/2, I'd love to see the Halo canon spin-doctors for Reach talk their way out of that one. Also, as noticed in the footage from the latest vidoc, the detachable human turret appears to be back as well (perhaps a link to Jorg's machine gun? Sounds farfetched but would be cool).
In Fall of Reach, they explain that like the PoA is hit and loses it's weapon cache section to equip spartans and only retained the marine one. In H:2 you have to move quickly into action and end up tagging along on a jump with the covie. Plus not every UNSC ship is equip with spartan grade weapons. However, what is more difficult is explaining the lack of in Reach. Why isn't there an SMG? Even the description of the DMR says that it was widely phases out by 2548 and replaced by the BR by all divisions except the Army. Reach takes place obviously after this year, and the Spartan team are members of the Navy.
Still, you're on Earth in H2, they're readily available almost directly afterwards in 3, yet even when the scarab is raping they can't find one? Idk. True, I guess the funniest thing is how they have to adapt and account for stuff with the canon to fit their real aim of optimising gameplay. Better that than make compromises I suppose.
I think you need to remember that this is a game and not real life. Changes in weapons and anything else like that are for balance and fun. Not for the story.
You are only on Earth for a short while and you are fairly unprepared for the attack, especially ground invasion. Halo 3 is after it's become a heavy war, and you still don't see a laser until you go on an all out assault on The Covenant. When this is actually true, it'll be a sad day for video games.
True that bungie takes great consideration into the story when making a game. I mean hell though there is stuff in mw2 campaign and mw that arn't i mp for mw2 which sucks.
In the Campaign of Halo 3, there is a heavy war going on all around earth, but Master chief of course drops into an area infested with covenant where the only heavy UNSC weaponry available other than what was left behind is air support. Master Chief is pretty much fighting on his own until he reaches the Ark, then after a few battles he is generally on his own again. In his situation there are not many chances to get his hands on heavy weapons.
Another random bit of info by the weapons list poster. The Missile Pod may be gone in Reach, as the Rocket Launcher has vehicle tracking (like in Halo 2) once again.
Idk, still sounds a bit off. Within the timescale, multiple lasers definitely existed within proximity to the attack, at the time of the attack. Still sounds like a bodge to me. Much as I'm going on about the laser, I actually have to side with the commie on this one. I think that's not only how it is, but how it should be, why not?