PONG. In forge, create two walls of shield walls, and two walls of fusion coils to create an arena. Gametype gives rocket start and lockdown. (will work better if gametype customizations include armor ability charge time) Set jump at lowest, put some sort of barrier to prevent running out of your line But put speed high. How it works: One player shoots a rocket, the other gets in its path and locksdown to bounce it back, and game on until somebody misses and a rocket slams into fusion coils (I know, if you are locked down then the explosion won't kill you, but it still gives an effect to "scoring") Scoring will have to be manual, I can't think of a way to score it when you are invincible... Honor Rules: Only one rocket at a time Keep track of the score Thoughts?
Seems a bit early to be planning out minigames since we have only seen the beta with some basic gametypes. Minigames usually play off of some kind of glitch caused by certain custom game settings and weapons, none of which we really know about yet. The same thing was created in Halo 3 with gravity hammers and became boring very quickly.