Halo Reach Minigame

Discussion in 'Halo and Forge Discussion' started by stouf761, May 10, 2010.

  1. stouf761

    stouf761 Ancient
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    PONG.

    In forge, create two walls of shield walls, and two walls of fusion coils to create an arena.
    Gametype gives rocket start and lockdown.
    (will work better if gametype customizations include armor ability charge time)
    Set jump at lowest, put some sort of barrier to prevent running out of your line
    But put speed high.

    How it works:
    One player shoots a rocket, the other gets in its path and locksdown to bounce it back, and game on until somebody misses and a rocket slams into fusion coils (I know, if you are locked down then the explosion won't kill you, but it still gives an effect to "scoring")
    Scoring will have to be manual, I can't think of a way to score it when you are invincible...

    Honor Rules:
    Only one rocket at a time
    Keep track of the score



    Thoughts?
     
  2. SRC48

    SRC48 Ancient
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    You could do it in h3 with Hammers and Rockets.
     
  3. Security

    Security Ancient
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    Wouldn't it be awesome if rockets could bounce of of shield walls?
     
  4. pyro

    pyro The Joker
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    Seems a bit early to be planning out minigames since we have only seen the beta with some basic gametypes. Minigames usually play off of some kind of glitch caused by certain custom game settings and weapons, none of which we really know about yet. The same thing was created in Halo 3 with gravity hammers and became boring very quickly.
     
    #4 pyro, May 10, 2010
    Last edited: May 10, 2010

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