Halo: Reach Discussion

Discussion in 'Halo and Forge Discussion' started by Vincent Torre, Mar 3, 2010.

  1. rusty eagle

    rusty eagle Ancient
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    If you are stuck and go into armor lock, the sticky nade will fall off.
     
  2. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    I'm quite excited about the Needle Rifle actually.
     
  3. rusty eagle

    rusty eagle Ancient
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    Yea, even if you're not getting head shots you can still get super combines.

    EDIT: Callouts are going to be so much easier now. This new callout system is awesome. I wonder if those callouts can be implemented in forge, but I doubt it.
     
    #603 rusty eagle, Apr 26, 2010
    Last edited: Apr 26, 2010
  4. stouf761

    stouf761 Ancient
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    Rusty they will be gametype settings
    edit: wait no I'm thinking loadouts



    yeah callouts wouldn't be TOO incredibly hard to program into a forgeable feature
     
  5. Rifte

    Rifte Ancient
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    If you could actually name areas of your map in forge, I would attempt to make a puzzle map/obstacle course for that reason alone :p
     
  6. Black Theorem

    Black Theorem Ancient
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    I hope there's an option for turning off those callouts in Forged maps.
     
  7. rusty eagle

    rusty eagle Ancient
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    It's more likely than not that there won't be callouts for forged maps except on default maps.
     
  8. Loscocco

    Loscocco Ancient
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    This is what I am thinking. There is an object that is much like a respawn area and you get to type in the callout. When someone walks into that area during gameplay, the typed callout will appear.

    [​IMG]

    Also, does anyone else see a resemblance between the needle rifle and an umbrella?
     
    #608 Loscocco, Apr 26, 2010
    Last edited: Apr 26, 2010
  9. Red Army

    Red Army Forerunner

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    The people commenting on this video
    Ask Me Anything: Halo: Reach - Giant Bomb
    Are ****ing idiots and don't know what they are talking about.
    They got many things wrong and they couldn't answer many question that one of the guys had... Yet I could...
     
  10. DimmestBread

    DimmestBread Ancient
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    They did mention there would be a way to set the text of what areas you want something to be called. It was in a recent update. I'll try to find it for you.
     
  11. Red Army

    Red Army Forerunner

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  12. stouf761

    stouf761 Ancient
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    Am I the only one against the grenade launcher
     
  13. Red Army

    Red Army Forerunner

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    Nah it's good, it's basically the Reach version of the Brute Shot thing. Just not as high a fire rate with a boost in damage. I don't see it being an issue.

    Also.

    [​IMG]
    ---
    Oh, and this:
    Welcome To Noble Team
     
    #613 Red Army, Apr 26, 2010
    Last edited: Apr 26, 2010
  14. Vincent Torre

    Vincent Torre Ancient
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    Did anyone else watch the waypoint thing where you can see how the Rocket launcher has vehicle tracking like Halo 2.

    Awesome.

    Otherwise I'm interested to see what sort of new and interesting gametypes people can come up with. It seems like this time around mixing and matching gametypes is incredibly easy. Like it looks like Headhunter is Oddball+territories, where you can carry multiple oddballs. Then Stockpile is Neutral Flag CTF+Territories.

    And if I were bungie, I would have made it so Callouts worked in a similar fashion to spawn areas, where you can set it's size and name; and everything within that area is called that. Though they might be higher order than that.
     
  15. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    The 28th is FaF..but that sounds like campaign announcements
     
  16. Wood Wonk

    Wood Wonk Ancient
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    i really like all the new little details they added, like the shell shock effect when a grenade explodes near you. i don't know why, but i appreciate little stuff like that more than new gametypes or weapons.
     
    #616 Wood Wonk, Apr 26, 2010
    Last edited: Apr 26, 2010
  17. Rifte

    Rifte Ancient
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    I mentioned this a few pages back, there's lots of anti vehicle weapons no? Splaser, Plasma launcher(lock on), rocket launcher(lock on)...
    Referring to this I think.
     
    #617 Rifte, Apr 26, 2010
    Last edited: Apr 26, 2010
  18. pyro

    pyro The Joker
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    I noticed in red army's video of the grenade launcher that it brings down a spartan with full shields at about rocket launcher type kill radius. Is there a possibility the grenade launcher will be more powerful than the rocket launcher since it arcs and only fires a single shot at a time?
     
  19. Black Theorem

    Black Theorem Ancient
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    The grenade launcher shoots the same type of frags that you throw.

    They don't kill unless shields are popped. That's why, in other videos of it in game, people use it to lower shields and switch immediately afterward, like a Plasma pistol.
     
  20. stouf761

    stouf761 Ancient
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    My main fear, is does the grenade launcher have a noob toob future...
    I prefer the brute shot over any grenade launcher to be implemented in any game (i never use GLs in games unless its my only other weapon)
    Maybe they would release an update that nerfs it if it gets too out of hand
     

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