AngelitoCO submitted a new map: Halo Crossy Road 2 City - Halo Crossy Road 2 City Edition. Caution! Care to look both ways before crossing Read more about this map...
yooo I have a way to improve your map. Some guy commented on youtube that he wished there were checkpoints and it got me thinking. Heres what I replied to him. it actually would be possible. im gonna explain how for any forger that might be interested. This mode is free for all, so each individual player is gonna need his own check point. Every player will need to be assigned the number 1 at the start of the match. this basically means they will have access to the first checkpoint, the start. When they progress though the map, their number will get higher, giving them access to further checkpoints. When they die they will spawn in a box which will check their number and open up the teleporter reciever ( your checkpoint ). You could give them several lives too and if they use them all they start at the first check point again. how will this work? When they spawn in the box, a script brain box will check what number the person is assigned and their teleporter reciever will become unblocked depending on what number they are. For example this map could have about 4 check points(teleporter recievers). These recievers could be placed above the map and players will drop down when they respawn. Each reciever will be blocked by a invisible blocker. one blocker will despawn when a player goes through the spawn box. the blocker that despawns will be based on the players number. Its important to despawn and spawn the blocker quickly to stop other players using your checkpoint when they die. Also you need to assign players new numbers as they progress through the map for this to work. Heres how to do all this. In the script box (spawn box) we need 1 script. On enter change global alpha to the players number. In more detail the script we need is, On enter, Change number Global alpha to the number of a object activator. it looks like this (CHANGE, Number, Object, ACTIVATOR, Player, alpha). Now we need a script for each blocker. The script is -> when number change Global alpha equals 1, Despawn, Wait 0.1 seconds, Change global alpha back to 0, Spawn. Thats 4 actions on 1 script. This needs to be the same for each blocker. the second blocker( second checkpoint) would be ->when number change Global alpha equals 2, and so on. hopefully you get the picture. Thats basically it. Implementing a lives system would be pretty easy too.
I thank you for the suggestion but the map already had checkpoints I even had a button to activate between easy and hard mode but with only one checkpoint the map even in hard mode turned out to be way to easy and was boring so I deleted everything and decided to make it a real challenge, but thanks anyways maybe a do other maps with that system you explained
sure, it would be easier and be a bit more like a race. it could still be challenging if you implement the lives system. 1 life would be cool.