GT= I LoTuS I MAP - Convicted I have been working tirelessly on a Prisoner remaster/remake for Halo 5's physics and movement. I hope you all enjoy! There have been a few key changes compared to the original map, notably the drop down vents from the sniper nests down to bottom security (twos)/bottom red tunnel and the sneaky crouch vent between top red and blue window. There is also a new jump up from bottom cargo (threes) to blue tunnel that helps open the map's movement to compliment Halo 5's fast play style. This has been a labor of love utilizing all of the 1024 piece limit. I spend countless hours finessing the size, lighting, and set dressing for competitive play. All of the the originals sight lines and trick jumps remain intact but with a fresh coat of paint and some new design decisions for Halo 5 I think this could be a hit! 2x Sniper Rifle - 180s (Original position) 1x SPNKr Rocket - 240s (Original position) 1x Scatter Shot - Bottom Cargo 1x Light Rifle - Red Platform 2x Battle Rifle - Blue Window and Red Window 1x SMG - Blue window corner 1x Needler - Bottom Red Overshield - Top Lookout (Original position) Camouflage - Bottom MiddleThank you for looking! http://www.forgehub.com/maps/convicted.1512/
Lotus, once again!!! Submit this for the Saturday event and get it out there for some feedback!! I remember your last map, in fact i'm pretty sure you made the favorites list.