News Halo Bulletin 9.25.13

Discussion in 'Halo and Forge Discussion' started by a Chunk, Sep 26, 2013.

  1. a Chunk

    a Chunk Blockout Artist
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    Matchmaking Update on Monday, September 30th
    • Team Snipers is getting a big update:
      • The Ark (by The Fated Fire) and Opticon (by SaltyKoalaBear) will be added to the playlist, along with Pitfall.
      • New game types added, such as Forerunner and Covenant Snipers, along with a no-scope only gametype called Snapshot.
    • More playlist consolidation
      • Multi Team, Dominion, and Champions Bundle DLC will be removed.
      • KOTH returns as a rotational playlist for 2 weeks.
    Conversation with GHO57ayame about v5 settings for Team Throwdown
    Here's an excerpt:
    GH057ayame here with an important update on the upcoming “v5” settings that are slated to launch next month. The testing sessions have been going extremely well thus far, so certainly expect to enjoy an all-around better experience when playing the new maps and game types. Once these settings hit the Team Throwdown playlist, the major improvement that you’ll notice is the enhanced spawn system implemented throughout the map variants. You’ll also see a new weapon being utilized around a few of the maps – the Concussion Rifle.


    Community Game Type Highlight: Conversion
    Bravo did a rather long interview with The Psycho Duck to discuss the Conversion game type he and Flying Shoe ILR developed. It's a good read. Here's a very small taste of it:
    Hey, The Psycho Duck! Thanks for joining us today to talk about Conversion. To start, tell us a bit about the game type.

    The Psycho Duck: First, I'd like to thank you for the opportunity to talk about the project that I've been working on for the last few months!

    So, where to start? Conversion is an asymmetrical (one-sided) objective-based game mode in Halo 4 which uses the Extraction game mode as a base. The main concept of Conversion is that it is a progressive mode, meaning that as an objective is captured the map changes dynamically as it moves to the next objective. Conversion's clearest inspiration was Halo: Reach's Invasion mode, and while there are many similarities, Conversion absolutely retains its identity as its own unique game mode. Like Invasion, new weapons and vehicles will unlock and player spawns will move as teams progress from one objective to the next. However, Conversion is in some ways simpler than Invasion and comes with its own set of rules.

    Read it all HERE.
     
    #1 a Chunk, Sep 26, 2013
    Last edited by a moderator: Sep 26, 2013
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