Welp, first thing I did was make Ricochet. Kept everything the same except for that it's 20 pts to win (5 for a run and 2 for a throw) instead of 200 pts but the same Point ratio applies. Also I set the ball carrier to be highlighted when spotted instead of always on. Here is a quick show of the gametype showing basic mechanics and such but I didn't have time for gameplay. (For now) Gametype is on my fileshare. Gamertag is Zaxari. Enjoy!
I went similarly, but did 1 for throw and 3 for run-in. With a separate throw-in hoop above a run-in goal. You can't throw it into the goal because of colored shield doors. Played to 15, it was basically just a more dynamic Grifball. Map