Halo 5 Invasion map. "Shafted" is now .01!

Discussion in 'Halo and Forge Discussion' started by ShadowScoundrel, Jan 15, 2016.

  1. ShadowScoundrel

    ShadowScoundrel Legendary

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    It's more or less the basic layout. Spawns, and objectives.

    We are now at .02! Woooo!
    Things updated:
    Attackers intro fixed (not done)
    Stronghold moved.
    General terrain adjustments
    MOAR RED SPAWNZ added

    Things to do:
    Intro and outro (I'm having animations happen for the attackers in the intro)
    Mine to look like a mine
    Weapons
    The "up' lift
    The crashed "down" lift to look destroyed.
    Lights

    There are currently two objectives for the two invasion Gamemodes
    1: Secure the area (attacking team kill the reds long enough for them to stay out of the area for you to capture)
    2: smash and grab (basically 1 flag)

    I would love some suggestions!

    Current intro for the attackers:
    http://gameclipscontent-d2016.xboxlive.com/0009000009ae3028-89e4a01b-0703-40d6-867c-8565196da76e/GameClip-Original.MP4?sv=2014-02-14&sr=c&sig=mxWsFmMfY47rhMhphvGhvBEehlqHhyZYADLrRutxAJk=&st=2016-01-15T17:56:16Z&se=2016-01-15T19:01:16Z&sp=r&__gda__=1452884476_492ca499ec247f3295d3ad67535f3de5

    Screenshots:
    [​IMG]
    The above ground layout


    [​IMG]
    The objective hut (during the secure the area objective invasion.


    [​IMG]
    Elevator shaft/entrance of the mine.


    [​IMG]
    Mine 2 during secure the objective (the blue shield door is going to most likely to be removed)


    [​IMG]
    Mine looking from lift entrance
     
    #1 ShadowScoundrel, Jan 15, 2016
    Last edited: Jan 15, 2016
    M0aHerder likes this.

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