It's more or less the basic layout. Spawns, and objectives. We are now at .02! Woooo! Things updated: Attackers intro fixed (not done) Stronghold moved. General terrain adjustments MOAR RED SPAWNZ added Things to do: Intro and outro (I'm having animations happen for the attackers in the intro) Mine to look like a mine Weapons The "up' lift The crashed "down" lift to look destroyed. Lights There are currently two objectives for the two invasion Gamemodes 1: Secure the area (attacking team kill the reds long enough for them to stay out of the area for you to capture) 2: smash and grab (basically 1 flag) I would love some suggestions! Current intro for the attackers: http://gameclipscontent-d2016.xboxlive.com/0009000009ae3028-89e4a01b-0703-40d6-867c-8565196da76e/GameClip-Original.MP4?sv=2014-02-14&sr=c&sig=mxWsFmMfY47rhMhphvGhvBEehlqHhyZYADLrRutxAJk=&st=2016-01-15T17:56:16Z&se=2016-01-15T19:01:16Z&sp=r&__gda__=1452884476_492ca499ec247f3295d3ad67535f3de5 Screenshots: The above ground layout The objective hut (during the secure the area objective invasion. Elevator shaft/entrance of the mine. Mine 2 during secure the objective (the blue shield door is going to most likely to be removed) Mine looking from lift entrance