Halo 5 Infection FINALY!

Discussion in 'Halo and Forge Discussion' started by ShadowScoundrel, Jan 18, 2016.

  1. ShadowScoundrel

    ShadowScoundrel Legendary

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    Ok guys I know it's not the real infection just yet.
    Plus if you don't want to crate it, you can get it off my saved Gamemodes
    GT: imaprosniper117
    Gamemode: Halo Zombies

    Video Explanation:


    My Infection Gamemode:

    Base Gamemode: Strongholds
    (Only one stronghold)

    General:
    Time Limit: 30 Minutes
    No Overtime

    Round Setting:
    Round Limit: 1 Round
    1 round to win
    Unlimited round tied limit
    Unlimited lives

    No friendly fire

    Traits:
    No spartan abilities
    Sprint max Speed 60%
    Rest are normal traits

    Starting Equipment
    Sword
    (Weapons on the map will be human weapons)
    2 frags
    Max on all: 4

    Score to win: 50
    Score per interval:50
    Scoring frequency: 1 second
    Time to capture: 10
    Capture rate with other players: fixed
    Prevent spawning in strongholds: Off

    Respawn time: 10
    Suicide: 0
    Betrayal: 0
    Suppress follow camera: Off

    Intro Cinematic: (ether)
    Placed weapons: Yes
    Vehicles: Yes (for those who have them out of the map)
    Weapon pads (wall weapons): yes
    Grenades: No (they'll be on the weapon pad)
    Power ups: no (they'll be on the weapon pad)
    Machinima: If ya want to

    Honor rules:
    Infected;
    No using weapons/power ups/grenades/etc/ONLY sword

    Teams
    Red (Humans): 4
    Blue (Infected) :8-12

    You will select the survivors in the lobby

    I have made Drops
    -All turrets (I've decided no light. Most of it will involve scripting on how and when they drop)

    Stuff I'm Working on;
    [Drop] Security (Activates turrets and shield doors slowing down the infected)
    [Perk] <Name> - Overshield
    [Perk] Live Wire - Speed Boost
    [Perk] Blindside - Camo
    [Perk] BlamO - Damage Boost

    FAQ;

    Why Stongholds?
    Because if the humans die they resapwn outside of the map (due to that location being the human spawn room) and need to be telliported (or whatever way you want them to "resapwn") in. So if they all die, then the blues (infected) will take the location and win. The keypad (or whatever you use) will spawn in 1 to 2 minute intervals meaning if 3 of the 4 die. It's up to the last man standing to hold out till the "button" spawns so he can bring in his friends.

    Why 10 second spawns if the humans are going to basically be stuck for about a minute?
    It's going to effect the zombies to ya dumb dumb.

    Is this based off others zombies games?
    Yes, Call of Duty Zombies.

    Do you have maps ready for the gamemode?
    I'm currently working on the Halo Zombies Map Pack:http://www.forgehub.com/threads/halo-zombies-map-pack-w-i-p.150118/

    Do you have a map as some sort "canvas" map for the mode?
    I have one one for the breakout canvas as my testing grounds. The Powerups are only props at the moment, I'm working on making the mystery box. And Zombie Spawning setup.
    I'll make it for all maps
     
    #1 ShadowScoundrel, Jan 18, 2016
    Last edited: Feb 13, 2016

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