So I’ve ran into a small issue with scripting, which is really screwing me up. I’m trying to run a simple script of despawning in message received, however every time I try this the object automatically despawns and doesn’t respawn. Ever. On reloading the matches or forced respawn the objects stay gone HOWEVER they still add to my object count
Try disabling scripts on your map from the map options (I believe) so that way no scripts will be working and then respawn all objects back on to the map. Also, the reason that the object is despawning repeatedly is because that the message is repeatedly sending for some reason.
Thank you for the tips, so don’t understand why it would be looping, it requires a trigger which isn’t being activated. Probably just me missing something really simple but I’ll upload a video of what I’m on about, if I’m being dumb how can I fix it?
what you are seeing is the effect of the game believing that a despawned via script, with no respawn set, will not bring it back even if you are in forge and hit "Rest Map". To cure, do what he said above, to get it back to the point where you see the piece. However, to fully cure, you needto either make the piece have a respawn, or give it a a trigger for respawning via script. For instance, I just got done making something that Despawns via a remote brain when Alpha Power Off, but then (because they didn't give us ability to remotely spawn something) there is a script placed on each item to Spawn on Alpha Power On. As strange as it seems, the game knows you haven't created a real-game way to get the piece back, so it considers it gone in you forge session too. Disabling scripts is the way to get it back, as said previously.