Hi im new here Ive searched the internet for help with this but am having no luck. Im working on a castle setting capture the flag map and i am trying to make a cannon. I can get it to work but the problem is, the fusion coil will not respawn if destroyed by enviroment ways. If i shoot the coil it will but not if it just hits the ground. Is there a way around this?
There is a glitch with destructibles that deletes themselves from the map. Save while the fusion coil is immobile, and it should respawn on its own. Also, set the respawn to 'on disturbance's If that doesn't work, shoot me your map link and I'll take a look when I get home tonight
I have. Im trying to figure out the scripting but i have tried Condition:On destroyed/despawn Action:spawn
Are you using the trick of placing the fusion coil with it's physics set as fixed or fused, then once placed where you want, let go of it and change the physics to normal?