Halo 5 Forge: Scripting bug

Discussion in 'Halo and Forge Discussion' started by Cheeper97, Jun 5, 2016.

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  1. Cheeper97

    Cheeper97 Legendary

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    Hey everyone, i hope somebody can help me, i have a really big problem with one of my forge maps and i don't know, how to solve that.

    It all started after i tried to build an elevator out of one 16x16x64 Block. After writing a script for this elevator, i saved the game. The next day i loaded this map again but i noticed really quickly that a few other blocks without any script were starting to move around my map in the same way my elevator should do. Furthermore the elevator that worked the last session started to move in another way than it's programmed in the script.

    I tried to reload this map for a couple of times but every time i started forging on it, a lot of more blocks started to move around or deleting themselves without any script in it's options.
     
  2. leegeorgeton

    leegeorgeton Forerunner
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    Currently, I don't think anyone can help you with this. Scripting had been my biggest hope for Halo 5 forge and has turned into my biggest disappointment. Whether it's linear or rotational, the scripting is just so inconsistent or just plain broken that I've lost confidence that I'll be using it in Halo 5 at all.
     
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  3. Wally12

    Wally12 Ancient
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    Exactly. There's nothing you can do. These "phantom scripts" attach to objects at random and if you try to delete and replace those objects, the scripts will affect the replacements or they will have moved elsewhere. For the time being, I'm staying away from scripting. My existing scripts on older maps I have seem to still function okay though, but now scripting after 343i's latest updates has gotten really jacked up.
     
  4. Yumudas Beegbut

    Yumudas Beegbut Legendary
    Wiki Contributor Senior Member

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    Since it seems scripts can't be deleted and they come back to random objects, maybe we can set them to do nothing for now and leave them in? Or better yet, do something like (On Message: zulu) {Rotate: 180: Time=10} so that you can locate objects that "inherit" scripts later on after things get fixed.
     

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