I'm looking forward to seeing what some of you custom game creators will do with this. Have fun with it!
That Banshee had me rolling. It looks so silly. If we manage to get welded vehicles that properly spawn/despawn with all objects tethered to them, we could do more than elimination gamemodes.
I'm still testing with that. I believe you have to have the welded pieces spawn and despawn based on a power channel that's controlled by the vehicle spawning and despawning.
You might be on to something there Egggnog. I know that while the pieces have phased physics, the vehicle can spawn into them appropriately, but if you want to drive it then you need to set the physics to normal. Kinda wish it was more set up for this... so I could weld the pieces to the master sword
Yeah, I'm not sure why we don't have the ability to set pieces to different physics or colors. I still have yet to actually test this scripting though. Vehicle On destroyed/despawn Set power Alpha Off On spawn Set power Alpha On Blocks On power Alpha Off Despawn On power Alpha On Spawn The issue I foresee is that the vehicle has certain entity properties, which I believe means it could spawn in an object, but right now the object tries to spawn second, and might not work. This is similar to the rapidly spawning and despawning invisible blocker used for a proximity/player sensor.
You could put the blocks on a respawn timer and take the vehicle off it. Then have the blocks turn on the power. I still don't expect this to work, though, mostly because they all have the normal physics.
Yeah, plus the respawn timer has to be long enough or the vehicle would have issues. However if you placed the vehicle spawn in a gravity volume you might be able to make the drop on the blocks negligible therefore minimizing error.
That may mitigate the fall distance problem but what about phasing issues? I think that the general problem would be that the boxes would spawn and then the vehicle would try to push them away from their spawn location. Or the inverse would occur.
Yeah, but if they are welded it should technically work. I've gotten welded objects to spawn within each other based on the same scripting, I'm just not sure if it'll work with a vehicle.
Yeah, it works for some of my tests. Just do the part about despawning all the parts when the vehicle is destroyed and then spawn them all at the same time. I've got a mongoose with a countdown timer floating above it that this works for. I also had another test that was just a box made of those new destructible wood pallets and those pieces could spawn back phased into the others (because of the Respawn property) even though the whole thing was set to normal-physics. But if the group is moved in any way, parts respawn at the original position and then are awkwardly still connected to the group. I think if all objects despawn immediately (one cycle) after the vehicle is destroyed and the Respawn property has the same time, then the vehicle will probably be fine after they all respawn. Especially if the vehicle spawns first and doesn't move. No clue what would happen if players where nearby enough to interfere with respawns.