Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. Waylander

    Waylander Ancient
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    Now that doesn't make sense. Why would they limit gravzone size?
     
  2. mazdak26

    mazdak26 Promethean

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    I don't think they are limited. I seem to remember them being just like hills in the vidoc, which would probably mean you can make them pretty big.
     
  3. SpartanPeter

    SpartanPeter Around the Block

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    Yes they are limited`, and i dont know that could be the most dissapointing thing of those zones. But trait zones are to be messed with, you can make them as large as you want, so we could effect jump height and all those other options.

    But still its not the same, and i dont understand why they made no restriction for trait zones, but for the gravity zones they did.

    `I,ve seen 5x5, and 10x10 wich is not that big.
     
  4. Titmar

    Titmar Le Mar du Teet
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    it probably takes a certain amount of computing power to just change the physics around on the fly like that, i would guess that that is why they are limited in size.
     
  5. Waylander

    Waylander Ancient
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    10x10 is freaking tiny.... It's as though they only expected us to want to use them as lifts or something.
     
  6. theSpinCycle

    theSpinCycle Halo Reach Era
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    Yeah. I only know of the 5x5 and 10x10 as well, but hopefully there are some bigger-sized ones coming. Whole zero-g maps seem like minigame diamonds in the raw.
     
  7. pyro

    pyro The Joker
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    I'm pretty sure its fixed, not limited. It looked like you can only put out either a 5x5x5 or 10x10x10 cube.
     
  8. DC

    DC Ancient
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    well that doesnt mean you can combine a number of antigrav zones together, i can see some nice minigames in the future, and racings maps.

    theres alot of doubt in h4, i think its gunna be ****ing awesome and its about time
     
  9. Pegasi

    Pegasi Ancient
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    Apparently the respawn time settings are broken, at least on Slayer Pro. It still has instant respawns even if you set it to another value. The same is true of the arm time in Grifball, so no remaking regular Assault.

    Hopefully these are glitches that'll be fixed with a minor patch.
     
  10. Nutduster

    Nutduster TCOJ
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    Really? God that's dumb. And if I understand correctly the zones are stackable, which is theoretically awesome but means you can't overlap them to fill an area, as the part that overlaps would act differently from the rest. I hope some or all of that is wrong because it sounds like a good reason to not bother with grav zones to me.
     
  11. Shanon

    Shanon Loves His Sex Fruits
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    Kampy is going to have a ball.
     
  12. Loscocco

    Loscocco Ancient
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    Any news on when the next bulletin will be posted?
     
  13. SargeantSarcasm

    SargeantSarcasm In Loving Memory
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    Unlike Bungie's complete and utter failure to fix Juggernaut.
     
  14. pyro

    pyro The Joker
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    here
    I rewatched multiple times hoping there was some mistake.

    Also at 6:20 in that video the two bridge pieces have a small misalignment. Here's to hoping that's the only error in the magnetism function.
     
    #7774 pyro, Oct 17, 2012
    Last edited: Oct 17, 2012
  15. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Maybe he didn't use magnets *crosses fingers*

    There probably wasn't even a save movement to blame that on..I dunno if that's a good or a bad thing though
     
  16. Titmar

    Titmar Le Mar du Teet
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    considering that it appeared to be just a few objects thrown together for the sake of the demo, perhaps they were not meticulous about lining them up
     
  17. Waylander

    Waylander Ancient
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    Just did a test in Forgeworld. The colosium wall is 10 wide on it's narrow-er side.
     
  18. mazdak26

    mazdak26 Promethean

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    well, with any luck, player trait zones will give us the negative gravity all race maps desperately need.

    EDIT: 7777th post woo!
     
    #7778 mazdak26, Oct 17, 2012
    Last edited: Oct 17, 2012
  19. WWWilliam

    WWWilliam Forerunner

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    I've noticed it in a few of the videos, Looks mostly when entering/leaving a building object.

    8:00
    http://www.youtube.com/watch?v=Dpa9PVf3-WA=player_detailpage#t=2s
    (and suspicious behavior to avoid walking between pieces like looking up at 8:10)

    2:10
    http://www.youtube.com/watch?v=Kxe-OiyaIZw=player_detailpage#t=2s
    (suspicious behavior making sure he was sprinting over it at 8:10 because screen more wobbly while sprinting.)

    (suspiciously jumping over the first connection then sprinting over the other one, both times at 2:30)

    Just conspiracy but doesn't looks like magnets are perfect.
     
  20. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    I wish people would stop using the damn trait zones so much and show us the damn pieces.
     

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