Nah. If I'm picking one of the larger-scale H3 maps to return, it would be Valhalla, hands down. I am more and more convinced that it was the ideal BTB map for Halo. Runner-up choice would be Avalanche, but that's a personal thing - I just loved every game I ever played on that map, even though it has a serious design flaw. (Which they could fix by radically re-thinking the keyhole design and maybe by widening the bottom of the horseshoe... that's another whole thread, probably.)
I really really hope it's Waterworks. That was my favorite map in Halo 2, and I rarely got to play it. It was actually my last game in Halo 2 before the server was shut down.
This is key, the way the natural geometry steered lines of sight was the defining factor of Valhalla's gameplay.
I don't see Valhalla working to well for Halo 4, it would just be too open for all of the new weapons.
how so? it has 2 snipers on the map already, how can it be too open for any of the new weapons but not too open for 2 snipers?
It's not like they're new weapon roles, per se. I mean jetpack obviously changes things up a bit, but the guns themselves still fill the same roles. There's just a lot more variety in terms of subtle functional differences. I think the ordnance system would be more of an issue, along with the general lower level of stealthiness in Halo 4. One of my favorite aspects of Valhalla is the opportunity for flanking it provides. With all of the waypoints and PV and the "emphasis on faster gameplay", I don't think Valhalla would play anywhere near the same. I think it would be pretty much the same ****-show as Exile, minus about half of the vehicle sandbox. That said, Valhalla would still be my preference for a re-make, primarily because the terrain is so difficult to recreate in Forge.
I guess I should say there are only two weapons that I think could make Valhalla play poorly: the Light Rifle and mainly the DMR. The reason I thought Valhalla worked (well) was due to the limitations the BR had, which were its inaccuracy at range, and the lack of hitscan. The DMR would just be way too powerful due to its ridiculous accuracy and range. Look at Hemmorhage, it plays like absolute **** because the DMR can hit targets at almost any distance. As for the Light Rifle, I cannot be too sure because I have yet to use it, but I am still worried it will essentially have the same range the DMR possesses.
Whilst I'm not quite as pessimistic about how Valhalla would play, I do see your point about the effective range of the DMR compared to the Halo 3 BR.
Hey guys, can somebody give me a definitive difference between all the starting weapons? I've watched some gameplay, but I'm still missing the knowledge on how some of the guns work. For instance, I know the DMR is 5sk and the BR is 4sk, but the spread of the BR makes it less accurate at any sort of range, effectively making the DMR the long weapon, the BR the medium weapon, and the Assault Rifle the medium weapon. But I have no idea how the new Promethean weapons stack up. For instance, how does the Promethean "Repeater" compare the the storm rifle (Which I assume functions like a plasma repeater) and the Assault Rifle. But mostly I'm curious about how the Light Rifle and the Cov. Carbine compare to the DMR and BR in projectile type, accuracy, firing speed, and damage per hit.
Really? I feel like I got pelted by BR fire from the top of the middle hill in Valhalla, when I was standing on my base, all the damn time. If the effective range of the BR is that long, I don't think it really needs to be (or could be) any longer, certainly not in a way that really affects how Valhalla plays. Reason being, the longer lines of sight are broken up by the giant rocks and hills, mainly that big one in the middle. That aspect of the design is why I think the map is so much better than Blood Gulch. And the problem that Hemorrhage has would be far less present and annoying in a Valhalla remake, IMO.
Yessir. It looks pretty cool. The single shot uses up one only shot (thanks for the clarification Gordon!). Before, the burst took up one and the zoomed shot took up one. It looks like they changed it to 3 for the burst and one for the single instead though. And I think I'm going to try to become good friends with the Light Rifle. If that doesn't happen, I'll try the Carbine. The 5sk BR looks like a joke, and kinda sounds like a joke, and the DMR sounds cool, but I'm not living with bloom on my primary most of the time. Not in any form, no sir.
The nature of the BR was very noticeable from top mid imo. Top mid to front base was noticeable, but top mid to back base made it much more apparent imo. I distinctly remember being 24-0 with 1 kill left in the game and being at top mid, shooting at a guy at back right sea base trying to grab my Untouchable. He was a little low, but two bursts did next to nothing, the third getting me a headshot through a shield pop, and I remember my jaw dropping just because of how unlikely that kill was and how lucky I was to get it. I think it felt dangerous up on top mid because, in the context of the game, it was. The BR was still the dominant weapon for a reason, but I maintain that with a DMR thrown in as well it would have felt much more dangerous. With a TU DMR I can 5 shot people cross map on Breakneck, Ridgeline, Hemorrhage etc. Whilst that wouldn't have been impossible in Halo 3, an equivalent 4 shot was certainly monumentally unlikely. This can certainly be used as a skill gap argument, but the obvious requirement of this is a large skill gap in terms of weapon difficulty, something which people certainly criticise with the Reach DMR, a key point in the argument about how badly Hem plays in Reach compared to how the Gulch played in CE. Personally I never thought Blood Gulch was all that, preferred HeH and Rat Race, but I see the logic in this argument. In terms of criticising a precise but easy to use weapon as reducing the skill gap, this point goes as far back as Halo 2.
The PAX build was only using 1 round per shot judging by the videos. I had a close look earlier because I was curious about the burst fire.