Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. Waylander

    Waylander Ancient
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    griffball is going to have a lot of spawn killing no matter what. any time you have a set side that a team can spawn on if the other team overpowers them they will still be trapped on the one side.

    That is the main reason griffball has become the selected game of people seeking to boost their K/D spread or else get challenges easier and so on.
     
  2. caughtsword4

    caughtsword4 Promethean

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    Well, its just a sword. I dont thiml its supposed to even have a reticle. But they just gave you one so you can lunge at people, I suppose.
     
  3. Pegasi

    Pegasi Ancient
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    I think he's asking why they changed the reticle from previous games.
     
  4. mazdak26

    mazdak26 Promethean

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    rugby, I think.
     
  5. Pegasi

    Pegasi Ancient
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    Nope, works in much the same way as American Football. Think about it, how can any sport continue after a point without resetting unless A) they start playing from the end where it was scored or B) they work out a way to teleport the ball back to the centre of the pitch?
     
  6. mazdak26

    mazdak26 Promethean

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    What about CTF?
     
  7. Pegasi

    Pegasi Ancient
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    What do you mean CTF? I thought we were comparing Grifball to real world sports?
     
  8. Noooooch

    Noooooch Forerunner
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    I've created a thread over at Waypoint for anyone who wants to discuss their thoughts about Halo 4's new CTF settings, in front of 343i. Personally, I am very much against the majority of the changes made to CTF.

    Here is the link to the thread.
     
  9. mazdak26

    mazdak26 Promethean

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    well, I couldn't think of any sports but I was just showing that games can have that setting and still play well. If you want a closer comparison to grifball, Neutral Flag
     
  10. Pegasi

    Pegasi Ancient
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    To be fair, Neutral flag plays horribly. Imo a CTF or Assault gametype where you can potentially win the entire game without ever pushing past the halfway mark on the map is deeply flawed.

    Regular CTF is a different beast. Yes the flag respawns instantly, but it does so at the other end of the map in the enemy base. Therefore, if you want to pull of sequential caps then you have to control the entire length of the map, not just one half or the other. It's quite difficult.

    But even then, the point is that Grifball is a game designed around plays. This isn't a constraint that was forced upon it, it was designed to be round based when it was created, and imo for good reason. There's no reason to suddenly take away the option to make it this way, which has been present since Halo 3.

    Even if you theoretically could teleport the ball back to the centre after a point in Rugby or American Football and eliminate the need to reset, I don't think anyone would call for this to happen.
     
    #5670 Pegasi, Sep 3, 2012
    Last edited: Sep 3, 2012
  11. mazdak26

    mazdak26 Promethean

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    I don't recall there being an assault game where you don't push past the halfway mark
     
  12. Pegasi

    Pegasi Ancient
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    There isn't one (though people have created them in the past to make up for the lack of Neutral flag, where you plant the bomb in your own base, and once again they played awfully), I was talking in principle because CTF and Assault are comparable (set sides, objective points in bases). If you want me to be more specific: Neutral Flag is stupid.
     
    #5672 Pegasi, Sep 3, 2012
    Last edited: Sep 3, 2012
  13. mazdak26

    mazdak26 Promethean

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    yeah, it's weird that CTF and assault are the same thing. It's just the map that makes them play different.
     
  14. Wood Wonk

    Wood Wonk Ancient
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    So that "a hero awakens" trailer apparently had a shot of a script with some details on campaign. It basically just confirms what a lot of people suspected, but obvious spoiler warning nonetheless:
    The game will supposedly start with Master Chief awakening aboard the Forward Unto Dawn as it's being boarded by a bunch of Covenant, who are looking for something other than the Chief. This is apparently an ancient Forerunner weapons cache, as well as details about where they can find an ancient Forerunner called Didact, whom they believe to be a living god.

    While Didact will be the game's Big Bad, Halo Reach's Dr. Halsey will also appear to aid Cortana, who is deteriorating and now has the ability to project multiple versions of herself.

    The game is also set to feature a climactic battle between the Chief, Didact and Cortana, details of which are fleshed out in the script:

    Didact: "Compassion for mankind is misplaced."
    Chief: "I'm not doing this for mankind." Chief then charges at Didact.
    Cortana rushes towards Didact and jumps all over him (legs, arms, chest, back).
    Several takes of "Cortana" tackling and climbing on random objects at full speed.
    Didact is attacked by Cortana. He attempts to swat at Cortana as a means of self defence.
    Didact unclenches his fist and drops Chief.
    Though that's all we've gleaned so far, more details about Didact and his role can be found in the pages viewable from The Thursday War. These include:

    "Don't you see it? Requiem. That's where the Didact was hidden. That's where they say he waits."
    "He tried to fight the flood. He tried to destroy the humans."
    "Didact sleeps and must never be woken."
     
    #5674 Wood Wonk, Sep 3, 2012
    Last edited: Sep 3, 2012
  15. Korlash

    Korlash Remember Isao
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    Probably, the spawn-killing is retarded. It might be even worse when the bomb immediately spawns in the middle after scoring.

    I hope communities such as grifballhub actually work on making grifball as competitive as possible, because it might be my go-to minigame (unless throwing the ball becomes apparent for new mini games.
     
  16. Pegasi

    Pegasi Ancient
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    2013 season: MLG drops regular Halo 4, but picks up Grifball. Pistola is still the best.
     
  17. RightSideTheory

    RightSideTheory Legendary
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    2013 1/2 season: Forgehub creates a crack team of MLG ballers consisting of Pegasi, Rorak, Shad0w, and Reflex. They take part in Grifball tournaments, hoping to bring fame and glory to FH. They lose. Pistola is still the best.
     
  18. Pegasi

    Pegasi Ancient
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    That's not entirely fair. The only reason we lost is cause I choked in the finals. Pistola winked at me and I swooned.
     
  19. RightSideTheory

    RightSideTheory Legendary
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    Lesser men have fallen pray to the animal magnetism of pistola. Don't feel bad.


    Sidenote, while we're talking about MLG: How do you guys think Halo 4 is going to shake things up on the competitive scene? There will always be the same few teams fighting for the top spots, but with new games come new gametypes, slight tweaks to existing formulas, new players and even new teams breaking into the top few. It'll be interesting to say the least.
     
  20. Pegasi

    Pegasi Ancient
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    That will hinge entirely on how MLG approach the gametypes. This, in turn, hinges upon what options we're provided with in the game.

    Basically, MLG could do what a lot of people assume and simply strip Halo 4 down to the past formula (not allow weapon choice, use of AAs, perks, or any of the loadouts mechanics really). Or they could simply take the approach they did with CoD: use the vanilla system of customised loadouts but ban certain guns, AAs and perks from use in MLG.

    If it's the former, then the competition will probably flow largely like past Halo games, with the finer points of the mechanics and map designs dictating who does well in relation to who's good at Reach. If the latter then who knows? The nature of a team set up will change significantly when players can specialise, as player roles will obviously become more extreme and defined.

    Also, I'm sure this has been mentioned, but MLG are putting on Halo 4 at the event before it's released. That's huge. Teams are going to be competing in a game they've never played before, on maps they've never played on before (and most of which they'll have never even seen). Obviously the few people who've had playtime will have some experience, but by and large it's going to be utter chaos. I genuinely can't wait. I think the difference we'll see at the start of day 2, after teams will have spent the night reflecting on what happened during day 1 and developing basic strats/gameplay approaches, will be huge. Then seeing how things mature on day 3 will be awesome too.

    It'll be really interesting to see how MLG approach gametype design for this event, as it'll really set the tone for Halo 4's tenure on the circuit. Since it's being played before release, I assume we'll see a pretty much vanilla form of the game. I guess we'll have to see how people react to that if so.

    EDIT: Though as with any new title, you'll see some old names fail to transition and plenty of new players/teams rising from relative obscurity. It'll be interesting to see which of the current budding amateur (for want of a better word, since there are no real pros right now) players get bigger with Halo 4, as a lot of the time the kids who get known with a new title were doing something noteworthy at the end of the last. Ninja was pretty big on GB, 1v1 in particular, at the tail end of Halo 3, plus you have the combine kids like Lethul, Noob and Blaze etc. who then made it big in Reach. I think part of it can be someone who's just on the up at that time anyway, and uses the upset of a new game to get ahead since their skills and approaches are more maleable than a long time top tier player.
     
    #5680 Pegasi, Sep 3, 2012
    Last edited: Sep 3, 2012

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