well, okay, you can't base your argument on an approximation done in a 1v1. That's just ridiculous. I think you may be breaking pegasi's rule. [br][/br]Edited by merge: wanted the quote in here.
God that video was brilliant. I've gained a lot of confidence in 343 since the game was originally announced, and that video just reinforces it. I'm nervous for the changes they'll make, but at the core it's still Halo and I can see they truly understand that. I want the game so damn bad already.
Well hey, trying it out in Reach is the closest thing I've got. It's wasn't exactly a very far off approximation though. If I try it with 8 people I'll probably say it still sucks.
hmmmm id say you could always try it out in halo 4 once it comes out, and see what you think of it then.
You don't think my argument is valid? Tell me you can hear your team mates talking or anything else for that matter when the announcer is still calling out flag drops from the last round. I agree not being able to drop the flag is an idiotic answer to that problem but at least it shows they are seeing it as a problem. Same for the other game types as well but Flag was the worst of them. Even in Assault people would not juggle the bomb because it gave away your position on attack rather than retreat.
I could, I will, but if it's still in there, I'll still be wondering why I can't open my hand while I magically get a pistol out of thin air.
Honestly, it doesn't bother me on a practical level (ie. being able to hear my team mates) or on an instinctive one (ie. finding it annoying, which I can understand even though I don't). I've never found gamesound interfering with chat to be a problem, and I actually think that even within gamesound alone Halo is very good at separating out sounds so they don't conflict. Even when someone is juggling I can still pick out the important enough gun sounds to know someone is DMRing, Sniping me etc. I thought about it, and I don't see a better option. Someone mentioned the possibility of having announcement criteria that'd make it less frequent, but I think it's useful to be told whenever someone drops the flag in many circumstances. It's a prompt to look for the HUD indicator, and seeing as it really doesn't bother me I'd much rather be told every time than see instances where it's missed because the game didn't want to say something too often. If anything, I think hearing "flag taken, flag dropped" over and over again has a specific use in gameplay terms. It means: they're juggling the flag, be quick about stopping them. I can understand why people would find it annoying, but I don't see any practical downside to it for my part, and even a specific set of upsides. I don't think that being annoying along is enough of an argument to offset that.
Nobody point out the bottomless supply of auto-turrets, or the fact that MM never runs out of ammo to supply players with
So, uh, has anybody seen what the Incinerator Rocket Launcher thing does? The one that looks like it shoots kill balls? I'm really curious if they just decided to add five or six OP'd weapons that we can't use when we accidentally pick up the goddamn flag.
Halo 4 will be a very different game from Reach. Maybe the flag pistol combo doesn't work with Reach's gameplay mechanics but you don't know how it will work once you add in specializations, armor abilities, and speed and health changes. TBH I don't care about the flag pistol combo, but not being able to drop the flag seems bad. Even if you can't drop the flag in vanilla Halo 4 settings, there should be an option to enable flag dropping.
As far as the sound prompts go, it would simplify the situation if they just had it notify you of "Flag away" and "Flag returned". And of course flag captured. I think anything beyond that can be communicated through waypoints.
Maybe it does, maybe it doesn't. We won't really know one way or another, but I'm just giving my experience in an approximation. If it does work out to be a good mechanic, then I'll be damned. But why 343 feel the need to change something as simple as dropping the flag is still beyond me. In other news however, Grifball was demoed just a few hours ago on a forged court:
To be fair, basically everything the announcer says in terms of objective prompts is also communicated visually, right down to "gained the lead" being displayed on the mini score board. The point of announcing it is to not rely solely on the visual.
What kind of melee? I've been told that it's like Reach with changes such as: - Sword the carrier you get the ball - Hammer the carrier the ball goes flying - You can pass the ball - Ball respawns after a plant, not sure what they mean by that since the round is supposed to end. Also, another new picture of the carrying holding the new bomb, I swear those things around the walls are windows looking out into a jungle, with the pieces we've seen it's pretty colorful out there:
Please tell me they'll find a work-around for the flag! On top of my audio cue suggestion, I would add that the text indicating Flag Stolen and Flag Dropped, as well as the HUD indicator (the 'Your Flag has been Stolen!' thing with the CTF logo in the TU Reach gametype) if they keep it, could stay, meaning alert players could still know the flag is being juggled. That way, you can still pick up on juggle clues, and no annoying announcing the juggling. Any other problems? Instead, they opted to kill CTF more than Reach already did. I remember when objective games held more merit in Halo...that was more fun. I always thought a game of CTF on Zealot/Midship was one of the most fun things to do. When I play PC Halo CE, I love me some CTF Battle Canyon. I could even live with the touch return, because the game was fast enough and the cap distances were short. Now, if I want cool CTF, it's to Tribes or TF2 for me. Slayer (or Grifball or Infection) seems to be all anyone plays anymore.