Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. Sam

    Sam Ancient
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    Hopefully we'll get some new information this coming week.

    Great album btw. Meddle.
     
  2. Sashexander

    Sashexander Promethean
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    One of their best by far. Floyd for life man haha
     
  3. mazdak26

    mazdak26 Promethean

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    I'd just like to go back to the trait zones for a second. Just think how the could affect race maps! We could finally have race maps with loops like have all (admit it) dreamed of.
     
  4. Waterfall

    Waterfall Promethean
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    And jumps with no gravity.
     
  5. Sashexander

    Sashexander Promethean
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    Do the gravity volumes move you in any direction? could you make an elevator down per say? or is it jus gonna be like the spire lifts?
     
  6. WhackyGordon

    WhackyGordon Forerunner

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    You can flip them upside down or sideways or whatever. The direction they push you is relative to the Grav Volume object itself. At least, I'm pretty sure that's what dude indicated in that video.
    http://youtu.be/lnHPPsQFovY?t=28m1s
    Just make sure the vid starts at 28:01

    [br][/br]
    Edited by merge:


    One of the first things I'm going to try in H4 Forge is a big slow motion grinder. Basically four grav volumes set up like this;

    >>vv
    ^^vv
    ^^vv
    ^^<<

    I have a few different ideas for gimmicky maps using it. Could be a lot of fun jumping from crate to crate, if that's possible.
     
    #5166 WhackyGordon, Aug 19, 2012
    Last edited: Aug 19, 2012
  7. Sashexander

    Sashexander Promethean
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    you mean like a mario world thingy were you have moving crates moving along a set path moving back and forth?
     
  8. WhackyGordon

    WhackyGordon Forerunner

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    Essentially, yes. If this effects a decent number of objects, which I get the impression it will, we could use this to make moving floors, elevators that move smoothly, conveyor belts, and just about any other moving object you can think of. It's gonna be insane.
     
  9. Sashexander

    Sashexander Promethean
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    Yes but only with Movable objects. I think they should have a feature were you can set a block to movable, that would be friggin' sick.
     
  10. Waterfall

    Waterfall Promethean
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    Ya he confirms it in there basically spire lifts that affect anything in any direction.
     
  11. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

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    Ehm, I'm pretty sure it's been confirmed that the angle at which the trait zone is positioned doesn't affect its effects.

    Edit: After watching the video the guy does seem to imply that you can indeed change the direction. It also means that vehicles will be affected by gravity settings for the first time in a Halo game.

    Really wish we had a proper Forge presentation already.
     
    #5171 Overdoziz, Aug 19, 2012
    Last edited: Aug 19, 2012
  12. cluckinho

    cluckinho Well Known
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    Yep. I would love a ViDoc of forge, probably not gonna happen though.
     
  13. That Scorch Guy

    That Scorch Guy Forerunner

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    Aren't they going gold soon?

    We have a lot less info than Bungie gave us when they went gold. I remember getting full matches on The Cage and knowledge of Boneyard, Spire, Reflection, Powerhouse, Sword Base and more, along with multiple extensive ViDocs. If I remember correctly, at least.

    You would think that 343 would match or add to this level of openness to ensure everyone that these changes are thought out and the game is still Halo...I mean, we still don't have too much to go on. Has there been any official gameplay vid from anything more recent than the E3 alpha build? I haven't seen any, if there is.
     
  14. GRIFFIN XVI

    GRIFFIN XVI Promethean

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    Scorch, get out of my head. I have noticed this as well, 343i talked all about how they wanted to ensure everyone that it was still Halo and was going to be fun. Now, I'm not saying everything needs to be spilled, and I have great faith in the campaign side that it will be fantastic, but the multiplayer details need to be a little more clear. And Forge would be pretty cool too.
     
  15. WhackyGordon

    WhackyGordon Forerunner

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    I thought I heard somewhere that we'd be seeing a new build at PAX. Could be getting the more in-depth stuff soon.
     
  16. Waterfall

    Waterfall Promethean
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    Let's hope so Gordon.
     
  17. GRIFFIN XVI

    GRIFFIN XVI Promethean

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    As someone who is attending PAX Prime for all three days, I approve this unofficial message.
     
  18. Waterfall

    Waterfall Promethean
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    Do you have a Linky Gordon?
     
  19. mazdak26

    mazdak26 Promethean

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    I feel like some of you are being too pessimistic about the game. You have to realize that you don't know what you want.

    It's not like you say to yourself every august: "Gee, there better be an over-the-top sitcom about a sassy black family on TV or else I'm not watching TV this season".

    They show you stuff, and sometimes you have to adapt what you like to match the developer's ideas. Behind all that "It's not halo anymore" stuff you realize that this game just caters to your needs better and gives you faster respawn times. If it works, which it definitely does since they test it every day, it will be an amazing game.

    People don't realize that reach works on a certain level. Reach was my first serious halo game and I have grown to love it. and I end up having a much better time than you guys online. If you guys just grew into the game, and appreciated it for what it really is, you would enjoy it much more too.

    You can't go into Halo 4 expecting Halo 3, because you'll be seriously disappointed. Not because it's worse, but because it's F**king different.

    *censored it because it's tasteful and looks cooler.
     
  20. GRIFFIN XVI

    GRIFFIN XVI Promethean

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    Well there's your problem right there. I grew up on the tail end of Halo 1 and had my Xbox Live through the beginning and the end of Halo 2. I loved Halo 2's fast paced gameplay, which is what appeals to me in H4, the speed has been cranked way up from H3's moderate speeds, and Reach's slowerthanmolassesuphillinthebloodywinter speed. I also like COD: MW & MW2 because they were new things. I personally don't like the look of Specializations and such because they aren't really "new" they are just borrowed from other games and tossed into the Halo sandbox. At least that's how I feel about it.
     

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