Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. WhackyGordon

    WhackyGordon Forerunner

    Messages:
    609
    Likes Received:
    0
    Y'know when you shoot a grunt in the back and his methane tank ruptures? That. lol
    I really don't like jetpack. It feels slow and awkward trying to look up that high in combat. It's just annoying. Personally I think Reach would have fared better if they had tried to break up the AAs into different combinations and run them in a greater variety of game types. At least then jet pack and AL could have been voted down with something other than Slayer Pro. And a jet pack focused game type on intelligently selected maps wouldn't be so bad. Kinda like dinoblasters without the stupidly annoying aspect lol
     
  2. Spicy Forges

    Spicy Forges Ancient
    Senior Member

    Messages:
    2,885
    Likes Received:
    37
    But then they might as well make a vertical function for the thruster pack because thats all it'll be. However in customs it can stay. But not in competitive anything. It can **** off in that regard.
     
  3. SargeantSarcasm

    SargeantSarcasm In Loving Memory
    Senior Member

    Messages:
    7,783
    Likes Received:
    1
    Well that's how I want the jetpack to work lol.

    [willful ignorance of horrible things to come]I don't know what the thruster pack is. It doesn't exist. You're lying. Stop talking.[/willful ignorance of things to come]
     
  4. Spicy Forges

    Spicy Forges Ancient
    Senior Member

    Messages:
    2,885
    Likes Received:
    37
    I reckon that (hip) thruster pack looks alright. Like evade but not.
     
  5. thesilencebroken

    thesilencebroken Jill Sandwich
    Senior Member

    Messages:
    5,549
    Likes Received:
    159
    Hahaha. I hate jetpack, but now I'm just going to pretend this.
     
  6. DunkinMyCookies

    DunkinMyCookies Ancient
    Senior Member

    Messages:
    1,691
    Likes Received:
    0
    touchme.

    it's almost time.


    edit;
    oh silence, may we play some VERTEBRAILLE II in the near future.
     
    #4806 DunkinMyCookies, Jul 29, 2012
    Last edited: Jul 29, 2012
  7. zeppfloydsabbtull

    zeppfloydsabbtull Forerunner

    Messages:
    224
    Likes Received:
    0
    It you seems like you guys are having the same conversation I had a few pages ago, but I don't understand why the annoying part is the ability to hover or glide. They're just easier to kill than they would be on the ground because of their extremely low movement acceleration, much more so than if they only use it for a larger arc jump. Jumping up a bit farther and quickly falling back down is to vertical strafing as moving left and then right is to horizontal strafing; jetpacking up constantly is to vertical strafing as just moving left is to horizontal strafing. I have not (Edit- almost said the opposite) had much trouble with aiming upwards against jetpackers, but decreasing the vertical speed would make jetpackers easier to kill much moreso than decreasing the duration to a double jump.
     
    #4807 zeppfloydsabbtull, Jul 29, 2012
    Last edited: Jul 29, 2012
  8. Wood Wonk

    Wood Wonk Ancient
    Senior Member

    Messages:
    2,329
    Likes Received:
    0
    the problem is that it breaks map flow in many cases, and makes it much more difficult to create anything but an indoor style map
     
  9. WhackyGordon

    WhackyGordon Forerunner

    Messages:
    609
    Likes Received:
    0
    A jump-pack might not let you kill them easily, but it would take away their ability to gain high ground where there is none (well, anywhere) and engage you from a new angle. 1v1 jet packs are easy to kill, but when they're joining a ground level engagement it's almost like flanking from above due to the difference between vertical and horizontal aim acceleration. And the amount of height jet packs give is suitable for massive BTB maps but it's a bit much for 4v4 play and it makes finding exploits a LOT easier than a jump-pack would. It's like AL. It's not that it's complicated to deal with. Dealing with it just requires breaking from the pace and flow of the game. Something a little more 'burst' or 'pulse' style would be less of an impact in both cases. More like Evade in terms of activation time, action time, and in the cool down.
     
    #4809 WhackyGordon, Jul 29, 2012
    Last edited: Jul 29, 2012
  10. Loscocco

    Loscocco Ancient
    Senior Member

    Messages:
    2,196
    Likes Received:
    11
    Huh, I just noticed in the Halo 4 HORSE demo at RTX that the Banshee flips like Halo 3's; I'm glad to see that the Banshee isn't the mega-flipping purple monster that it used to be and I hope it doesn't fires nukes out either. :D
     
  11. thesilencebroken

    thesilencebroken Jill Sandwich
    Senior Member

    Messages:
    5,549
    Likes Received:
    159
    That map came out terrible. :(
     
  12. cluckinho

    cluckinho Well Known
    Senior Member

    Messages:
    3,002
    Likes Received:
    386
    [​IMG]

    Jetpack with a shotgun..

    Looks like a douche class.
     
    #4812 cluckinho, Jul 31, 2012
    Last edited: Jul 31, 2012
  13. Overdoziz

    Overdoziz Untitled
    Forge Critic Senior Member

    Messages:
    1,890
    Likes Received:
    1,209
    The Shotgun won't be available as a starting weapon in the final build by the way.
     
  14. Pegasi

    Pegasi Ancient
    Senior Member

    Messages:
    5,423
    Likes Received:
    22
    Source?
     
  15. Wood Wonk

    Wood Wonk Ancient
    Senior Member

    Messages:
    2,329
    Likes Received:
    0
    i remember hearing that as well, someone at 343 said it
     
  16. Elite Warrior5

    Elite Warrior5 Forerunner
    Senior Member

    Messages:
    764
    Likes Received:
    1
    They also said there would be no fall damage, but...
     
  17. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

    Messages:
    2,433
    Likes Received:
    1,885
    I remember hearing it also... God I hope they didn't reneg on that. :(
     
  18. WhackyGordon

    WhackyGordon Forerunner

    Messages:
    609
    Likes Received:
    0
    That wasn't a direct statement. Bravo asked 343 if there was fall damage, and the person he was speaking to responded by asking if he noticed any. There is fall damage, but it's subtle.
     
    #4818 WhackyGordon, Jul 31, 2012
    Last edited: Jul 31, 2012
  19. That Scorch Guy

    That Scorch Guy Forerunner

    Messages:
    580
    Likes Received:
    0
    I wanna see how that regen field works. I don't see how you could implement it to not be a 'second chance' button unless you can only use it when you haven't been shot at for x number of seconds, or it was really pathetic regen (which would still mess up 4/5/6/7shots, for the hopeful BR and current DMR/Magnum/Carbine). I'm interested to see how they approached it and I want to be able to analyze how it will work in game. And the autosentry too, but mostly the regen.
     
  20. Marcass2021

    Marcass2021 Forerunner
    Senior Member

    Messages:
    310
    Likes Received:
    0
    I am glad the jet pack is returning.. but i hope they arent serious with letting a shotty be a secondary at the start
     

Share This Page