Only if they figure out how to fix the annoying latency problem with hammers. I retired permanently from grifball once I got sick of not knowing going into any 1v1 hammer battle if I would win or lose - **** seems basically random unless the connection is pristine. Bomb/ball throwing could make for some awesome gameplay moments, though. I've had minigame ideas since H3 that wouldn't work since you couldn't throw anything (except 'nades). This could be potentially great.
I'm pretty sure it has something to do with Promethean weapons? In the campaign footage the enemies disintegrate when shot with Promethean weapons, however I don't know if it's like that with human weapons too, I haven't been following too close. Or maybe it's because Wargames is technically a simulation so they aren't real spartans? Yeah, I don't know.
It's only with Promethean weapons... Occurs in campaign as well. Probably because the weapons were designed to fight the Flood? Makes sense to me...
I don't know why flag/oddball assassinations cause disintegration, but not every death follows with disintegration...so teabagging will remain.
I think oddball/flag kills are probably outside the canon, but I definitely heard somebody at one of the panels say that Promethian weapons are designed to incinerate all organic material as a means of combating the flood. As for the flag and oddball - maybe they're Promethian artifacts? lol
****, I get teabagged far more often by horrible players losing to my tryhard team by 20 kills. I think 343 should add code to Halo 4 that if you teabag while losing by double digits, your spartan immediately dies, and a hologram of the person you killed appears to teabag YOU for the next three minutes as a memorial to your stupidity.
Sorta off topic: Is it just me who infers a reasonable amount about a person from their teagbagging mannerism? Too slow and I imagine them to be someone with slow, purposeful, gorilla like movements. Someone who frowns quite a lot when thinking (what they would consider) heavily, but is frustrated by their nature, rather than a gentle giant type. Too fast and/or including a heavy amount of body smacking, I imagine them to be a fast talking nerd rage kinda player. Probably good at the game, but needs to kick the coke/addy. Think Snip3down when he's in full rage 'n' facial twitch mode. People who spin around and look/shot at the sky whilst bagging, those are the trolls, the fun lovers. Intelligent but simple minded folk who take immense amounts of joy in simply knowing that they're pissing people off. To these people, tea bagging is like a tool, another weapon in their arsenal of tricks aimed solely at annoying the above two categories. Idk, I've always sad that losing teabagging would leave a big hole in Halo. If you really want to know someone, observe the manner in which they drag their testicles across your carcass, it's truly a window on the soul.
Wisdom. I think that the body sparkle stuff should be exclusive to the promethean weapons. I mean, I know I would want to get my 'bag on after doing something as cool as those assassinations.
This. Now someone just needs to get in touch with Frank O'Connor... I did notice in the assassinations clip that the Oddball seemed partially holographic, but I'm not sure whether that was just due to it being a WIP. Perhaps it's the skull of a Promethean Knight/Lancer? We did see in the E3 Campaign demo that Promethean Knights have semi-holographic skulls, and we also saw short clips of blue Prometheans in the teaser trailer that followed.
Wow. I've honestly never given this any thought, but I think you might be on to something. What would you make of my technique, doc? I usually teabag with either a single deliberate dip (slow and purposeful, and always directly on the corpse), or the same with a melee to the head afterward. That says something about the player anyway, because people who toggle to crouch are mouth-breathing nincompoops.
What about the (hypothetical) player that is distinctly different from those three categories? The kind of player, that while fun loving and only some what serious, revels in the agony and bloodshed of the imaginary person behind the armor? Someone that enjoys putting hot lead in very specific and excruciating points on a spartans body; the soft and warm flesh of fatty tissues, the tight but easily breakable tendons in the sharp angles of a body, the once-upon-a-time pleasure center of the body, now torn asunder with a righteous and burning fury, equaled only by that of some long forgotten pre-Babylonian God of Wrath and Thunder. This player simply delights in the act itself, the act of killing with both chaos, and precision. Burning all who stand in his way, stabbing those that cannot run quickly enough in the back. This, once again hypothetical player, then takes great delight in molesting the dead and barley bleeding body, in a pool of his or her own dying life leaking from the spartans ragged and torn body. But not too fast, this act cannot be accomplished quickly, because the greatest sick and perverse joy comes in the act itself, not strictly it's ending. Every inch of the body must be observed, studied, a masterpiece of death, a painting of blood and gore. Everything must be appreciated and remembered, the gruesomeness captured in the minds eye. The last thoughts of this dying and not quite yet decaying body must be considered. The agony in which this spartan spent his last few minutes, the friends or family which he'll never see again, dead or gone on some god-forsaken family. He'll quickly follow them into the void. Hopefully, if the Gods of Perversion and Poetry smile on this player, the spartan will still be alive, quietly dying, sputtering his last words mixed with blood and his own saliva. And he can watch in horror as his suffering is observed with both sexual and deviant delight, and clinical scrutiny. He can watch as his killer, his ultimate end, crouches slowly over his broken and twisted body, and even more slowly he watches the player grind his groin all the way down his body, in sickly purposefully and graceful motions. Slowly, but strong and passionate. And as the player grinds his tools for creating life in horrible mockery of humanity, he sees the lights slowly dim, and then fade from the spartans eyes. Everything the spartan has been, or could have been gone in an instant, into the void; His last thoughts wondering the majesty and sickness of his own end. The player then stops, seeing the spartan pass into the void. Straightens himself, and continues his crusade to the next victim, and the next, searching after the only thing he knows, the darkness with which he gleefully submerses himself, the broken and terrible pleasure that he thrives on; the only meaning left in a long lost and empty life. You know, hypothetically.