Halo 4 Discussion

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Jun 6, 2011.

  1. Pegasi

    Pegasi Ancient
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    Agreed x100, but I'm not super hopeful on that front.
     
  2. Nutduster

    Nutduster TCOJ
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    Me either. They seem happy with their basic multiplayer architecture. I can't really figure out why though - blackscreen, lag and severe host advantage are three of the most annoying aspects of multiplayer regardless of one's skill level, and all would be mitigated or solved by dedicated servers hosting the games.
     
  3. Waterfall

    Waterfall Promethean
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    I saw in a vid by halO4follower a hint that there might be a hornet in the game no links cuz of leaked info.
     
  4. Skyward Shoe

    Skyward Shoe BTB Legend
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    Agreed with Oli here: Halo Big Team is meant for 12 to 16 players. More would start to break the game. Think of this: Let's say you get your wish for 32 players, 16 per team. This means that at game start there are 16 people ready to DMR you in the face or in the windshield of your vehicle. Team shooting is already overpowering with light to heavy vehicles in an 8 v. 8 game, now double that and you have made the warthog useless if the other team is smart enough to team shoot it. And if they aren't derps they will.

    So now you have almost worthless vehicles, so anything less than a scorpion is screwed, and even the tank won't last long. You now need absolutely massive maps to accommodate for the higher player count, and so it takes longer to get into the battle. You could take a vehicle, but no, you'll get team shot. Sou you can walk for 2 minutes after each death or the map needs to be teleport based.

    Finally, power position will be much more powerful because of the increased ability to team shot. 3 guys in a high ground team shooting is powerful now, but with 16 player teams you may leave 6, which is more unbalanced even if there are more players on the other team below to counter them because the 6 can pick them off exponentially faster.

    Overall more players will only mess up the mechanics Halo works off of. Games like Battlefield were designed for this type of gameplay, but halo was not.
     
    #4164 Skyward Shoe, Jun 26, 2012
    Last edited: Jun 26, 2012
  5. Pulpapple

    Pulpapple Promethean

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    It was a Halo 3 toy, and didn't actually hint of it's return...but if 343 is nice, I don't know how they wouldn't include the Hornet...and to compensate, perhaps they'll create another air-based vehicle for either the Covenant, or possibly the Prometheans. Either way, I know there will be a 'new' vehicle for the humans. X]
     
  6. Skyward Shoe

    Skyward Shoe BTB Legend
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    Honestly the Falcon was far better than the Hornet in my opinion. It was enjoyable to fly and powerful when used right, even if the spinning blades caused some frame rate issues.
     
  7. Pulpapple

    Pulpapple Promethean

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    That could exacerbate gameplay I suppose; although, as many people as there would be ready to shoot you in the face, you gain the same advantage and more cover than the typical BTB games in forge world may compensate for that a bit...and not everyone has to spawn with a DMR (especially with the BR coming back).

    There would also be considerably more vehicles which would pose a greater threat when drawing their attention. The maps would be larger, and would have a slow initial start...but when including my Elephant idea, it could proxy as a base and a spawn carrier. Slowly it would move through the battlefield, but it would be incredibly hard to destroy and improved armor-covering from the Halo 3 version could also make it safe. So as I said, it would move slow, but for the most part, there would be no lost progress when advancing in the map, and maybe a second Elephant or a regular base in addition would help draw attention away from one single location.

    Other things to mitigate the amount of firepower is to make large towers throughout the map (not exactly in resemblance to spire), these towers wouldn't exactly be able able to shoot from down below, but it would serve to direct troop movement kind of dividing the bulk force of numbers.
     
  8. CAPNxXxCANT

    CAPNxXxCANT Forerunner

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    I would love to see the return of the falcon, even if it meant no hornet or other unsc flying vehicle. I love driving that thing and dominating banshees and ****
     
  9. Pulpapple

    Pulpapple Promethean

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    Yeah, it's making a returned. It was confirmed with a few other (expected) vehicles in a photo of Master Chief and the Infinity in the background.
     
  10. Wood Wonk

    Wood Wonk Ancient
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    halo is not a vehicle-based game like battlefield. a couple vehicles supplement infantry combat. to have a map large enough for 32 players, you would need a large amount of fairly fast spawning vehicles, which just would not work well at all in halo. 8v8 is about the max if you want the game to play well.
     
  11. Pulpapple

    Pulpapple Promethean

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    It wouldn't be vehicle based, I was saying that with an increase in number capacity, more vehicles would just be needed. But as I was saying, the Elephant would be a moving [spawn] base, where players can spawn from inside of it, and hop off to the main portion of the map. That way, traveling a vastly larger map wouldn't be so bad, and the game can still retain it's classic 'on-foot' combat.
     
  12. Wood Wonk

    Wood Wonk Ancient
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    so in 90% of games each team would just drive their elephant to the center of the map and it would become a 32 player **** show with everyone spawning on top of each other. just like it did when they had multiflag on sandtrap where the flags were on the elephants.

    huge maps wouldnt work in halo. theres only one weapon thats at all effective at anything more than mid-long range, and only 2 people should be able to have one on the map at any given time. so its either all vehicle combat or trudge across empty space for 5 minutes before you get to where the action is, then die in 10 seconds. the only time it wouldnt be terrible is in something like invasion, where only a small portion of the map is being played on at any given time, and obviously that brings the number of players down significantly, under 16.
     
    #4172 Wood Wonk, Jun 26, 2012
    Last edited: Jun 26, 2012
  13. Pulpapple

    Pulpapple Promethean

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    Well I'm sorry you feel so strongly against it. Other vehicles would be able to ride faster into combat, and troops would be able to walk/sprint much faster than the Elephant. It would be quite possible to place impediments so the Elephants would have difficulty meeting with one another, and the Elephants wouldn't be icon of attention if properly diverted. There doesn't have to be a plethora of empty space, and it certainly doesn't have to be all vehicle combat...like I said, things could be adjusted accordingly to diminish any monopolization of power.

    [br][/br]
    Edited by merge:


    As I also said, the Elephant would only be one option to spawn on. With 16 players a team, it could be possible with two Elephants (a team) on polar sides of the map advancing on an track designed to bound Elephants and in a specified direction. Both teams would 'hop-off' their Elephants and enter the middle of the map, which would be the epicenter of combat.
    If the two Elephants are over-crowded, you then could be spawned at your original base where a vehicle may of spawned by then.
     
    #4173 Pulpapple, Jun 26, 2012
    Last edited: Jun 26, 2012
  14. Skyward Shoe

    Skyward Shoe BTB Legend
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    We can't just have Elephant based gameplay for every BTB map. Your Elephant idea could be put on no more than one map, as no one would want driving the elephants to become a basis of Halo BTB gameplay.

    All in all, infantry suffer on a map of this size. On a map of this size there will simply be too much area for ground units to cover and frustration during objective games with ridiculous flag pulls (and as said before, objectives in Elephants result in mixed up spawn killing and everyone converging on one spot, or a cluster ****.) And in a map with many paths between the bases you end up with very spread out, disconnected squads and single players who can't work together because they can't find/ see each other. This takes away cross mapping and removes the Team element from Big Team Battle. I know the idea sounds cool in your head, but with too many players on too big a map each team will split up so much in order to control the map that players will likely not even know what is going on elsewhere, unable to help their teammates quickly enough to make a difference. (Example: On Hemorrhage you can watch one canyon wall from the other, allowing two separate squads to keep an eye on each other. But if they're out of DMR range they can't be helped.)
     
    #4174 Skyward Shoe, Jun 26, 2012
    Last edited: Jun 26, 2012
  15. Pulpapple

    Pulpapple Promethean

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    Well depending on the context of the map, I suppose it's a matter of opinion.
     
  16. FrozenGoathead

    FrozenGoathead all i want is a CT that says mullosc
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    The Hornet has been confirmed already. I already said that some pages back. Halo 4 Follower is usually horribly late on news.

    [​IMG]
     
    #4176 FrozenGoathead, Jun 26, 2012
    Last edited: Jun 26, 2012
  17. Pulpapple

    Pulpapple Promethean

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    They did release the toy, but if you read what was below it, it was only a Halo 3 model and didn't actually confirm anything...not that it might not be used in Halo 4.
     
  18. FrozenGoathead

    FrozenGoathead all i want is a CT that says mullosc
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    Not sure why they would include a Halo 3 vehicle for a Halo 4 series if they wouldn't have it included in-game.
     
  19. Pulpapple

    Pulpapple Promethean

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    I was thinking the same. I'm guessing yes, but it's at least a hint. ;)
     
  20. WhackyGordon

    WhackyGordon Forerunner

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    Sounds like you've got a forge project in November lol
     

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